Add sysconf BONES_POOLS to allow more bones-files per level
Reduce the chance of a player playing on a public server encountering their own bones, by implementing separate bones pools. The pool a player belongs to is determined at game start, and only bones in that pool are used. The sysconf BONES_POOLS allows the sysadmin to define how many pools there are.
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@@ -98,6 +98,14 @@ MAXPLAYERS=10
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# %N first character of player name
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#DUMPLOGFILE=/tmp/nethack.%n.%d.log
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# Number of bones file pools.
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# The pool you belong to is determined at game start. You will
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# load and save bones only from that pool. Generally useful
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# for public servers only.
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# Changing this might make existing bones inaccessible.
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# Disabled by setting to 0, or commenting out.
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#BONES_POOLS=10
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# Try to get more info in case of a program bug or crash. Only used
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# if the program is built with the PANICTRACE compile-time option enabled.
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# By default PANICTRACE is enabled if BETA is defined, otherwise disabled.
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