Add sysconf BONES_POOLS to allow more bones-files per level
Reduce the chance of a player playing on a public server encountering their own bones, by implementing separate bones pools. The pool a player belongs to is determined at game start, and only bones in that pool are used. The sysconf BONES_POOLS allows the sysadmin to define how many pools there are.
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@@ -53,6 +53,14 @@
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# Maximum number of score file entries to use for random statue names
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#MAX_STATUENAME_RANK=10
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# Number of bones file pools.
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# The pool you belong to is determined at game start. You will
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# load and save bones only from that pool. Generally useful
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# for public servers only.
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# Changing this might make existing bones inaccessible.
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# Disabled by setting to 0, or commenting out.
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#BONES_POOLS=10
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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