Add sysconf BONES_POOLS to allow more bones-files per level
Reduce the chance of a player playing on a public server encountering their own bones, by implementing separate bones pools. The pool a player belongs to is determined at game start, and only bones in that pool are used. The sysconf BONES_POOLS allows the sysadmin to define how many pools there are.
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@@ -32,6 +32,14 @@ WIZARDS=*
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# %N first character of player name
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#DUMPLOGFILE=nethack-%n-%d.log
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# Number of bones file pools.
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# The pool you belong to is determined at game start. You will
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# load and save bones only from that pool. Generally useful
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# for public servers only.
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# Changing this might make existing bones inaccessible.
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# Disabled by setting to 0, or commenting out.
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#BONES_POOLS=10
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# Limit the number of simultaneous games (see also nethack.sh).
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#MAXPLAYERS=10
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