Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -9,8 +9,6 @@
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#include "hack.h"
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#ifdef REINCARNATION
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struct rogueroom {
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xchar rlx, rly;
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xchar dx, dy;
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@@ -336,6 +334,5 @@ makerogueghost()
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ghostobj->known = TRUE;
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}
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}
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#endif /* REINCARNATION */
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/*extralev.c*/
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