Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -4162,10 +4162,8 @@ short exploding_wand_typ;
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if (see_it)
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pline("%s %s reveals a secret door.",
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yourzap ? "Your" : "The", zapverb);
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#ifdef REINCARNATION
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else if (Is_rogue_level(&u.uz))
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You_feel("a draft."); /* new open doorway */
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#endif
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}
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/* regular door absorbs remaining zap range, possibly gets destroyed */
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