Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
parent 260f7ea860
commit 1edadd1d48
42 changed files with 38 additions and 273 deletions

View File

@@ -4162,10 +4162,8 @@ short exploding_wand_typ;
if (see_it)
pline("%s %s reveals a secret door.",
yourzap ? "Your" : "The", zapverb);
#ifdef REINCARNATION
else if (Is_rogue_level(&u.uz))
You_feel("a draft."); /* new open doorway */
#endif
}
/* regular door absorbs remaining zap range, possibly gets destroyed */