Steed #monster breath feedback
Using #monster to make the steed use the breath weapon often failed because the steed did not want to breathe at weak or too strong monsters. Make #monster force the steed use the breath, and if there is no targets available, make the steed make some noise as feedback.
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@@ -934,7 +934,7 @@ domonability(void)
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} else if (is_vampire(uptr) || is_vampshifter(&gy.youmonst)) {
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return dopoly();
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} else if (u.usteed && can_breathe(u.usteed->data)) {
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(void) pet_ranged_attk(u.usteed);
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(void) pet_ranged_attk(u.usteed, TRUE);
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return ECMD_TIME;
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} else if (Upolyd) {
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pline("Any special ability you may have is purely reflexive.");
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