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@@ -177,91 +177,70 @@ extern
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* Window port preference capability bits.
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* Some day this might be better in its own wincap.h file.
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*/
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#define WC_COLOR 0x01L /* 01 Port can display things in color */
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#define WC_HILITE_PET 0x02L /* 02 supports hilite pet */
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#define WC_ASCII_MAP 0x04L /* 03 supports an ascii map */
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#define WC_TILED_MAP 0x08L /* 04 supports a tiled map */
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#define WC_PRELOAD_TILES 0x10L /* 05 supports pre-loading tiles */
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#define WC_TILE_WIDTH 0x20L /* 06 prefer this width of tile */
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#define WC_TILE_HEIGHT 0x40L /* 07 prefer this height of tile */
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#define WC_TILE_FILE 0x80L /* 08 alternative tile file name */
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#define WC_INVERSE 0x100L /* 09 Port supports inverse video */
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#define WC_ALIGN_MESSAGE \
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0x200L /* 10 supports message alignmt top|b|l|r */
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#define WC_ALIGN_STATUS 0x400L /* 11 supports status alignmt top|b|l|r */
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#define WC_VARY_MSGCOUNT \
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0x800L /* 12 supports varying message window */
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#define WC_FONT_MAP 0x1000L /* 13 supports specification of map win font */
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#define WC_FONT_MESSAGE \
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0x2000L /* 14 supports specification of msg win font */
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#define WC_FONT_STATUS 0x4000L /* 15 supports specification of sts win font \
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*/
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#define WC_FONT_MENU 0x8000L /* 16 supports specification of mnu win font */
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#define WC_FONT_TEXT 0x10000L /* 17 supports specification of txt win font \
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*/
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#define WC_FONTSIZ_MAP \
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0x20000L /* 18 supports specification of map win font */
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#define WC_FONTSIZ_MESSAGE \
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0x40000L /* 19 supports specification of msg win font */
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#define WC_FONTSIZ_STATUS \
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0x80000L /* 20 supports specification of sts win font */
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#define WC_FONTSIZ_MENU \
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0x100000L /* 21 supports specification of mnu win font */
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#define WC_FONTSIZ_TEXT \
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0x200000L /* 22 supports specification of txt win font */
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#define WC_SCROLL_MARGIN \
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0x400000L /* 23 supports setting scroll margin for map */
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#define WC_SPLASH_SCREEN \
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0x800000L /* 24 supports display of splash screen */
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#define WC_POPUP_DIALOG \
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0x1000000L /* 25 supports queries in pop dialogs */
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#define WC_SCROLL_AMOUNT \
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0x2000000L /* 26 scroll this amount at scroll margin */
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#define WC_EIGHT_BIT_IN \
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0x4000000L /* 27 8-bit character input */
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#define WC_PERM_INVENT \
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0x8000000L /* 28 8-bit character input */
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#define WC_MAP_MODE \
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0x10000000L /* 29 map_mode option */
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#define WC_WINDOWCOLORS \
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0x20000000L /* 30 background color for message window */
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#define WC_PLAYER_SELECTION \
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0x40000000L /* 31 background color for message window */
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/* clang-format off */
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#define WC_COLOR 0x01L /* 01 Port can display things in color */
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#define WC_HILITE_PET 0x02L /* 02 supports hilite pet */
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#define WC_ASCII_MAP 0x04L /* 03 supports an ascii map */
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#define WC_TILED_MAP 0x08L /* 04 supports a tiled map */
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#define WC_PRELOAD_TILES 0x10L /* 05 supports pre-loading tiles */
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#define WC_TILE_WIDTH 0x20L /* 06 prefer this width of tile */
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#define WC_TILE_HEIGHT 0x40L /* 07 prefer this height of tile */
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#define WC_TILE_FILE 0x80L /* 08 alternative tile file name */
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#define WC_INVERSE 0x100L /* 09 Port supports inverse video */
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#define WC_ALIGN_MESSAGE 0x200L /* 10 supports message alignmt top|b|l|r */
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#define WC_ALIGN_STATUS 0x400L /* 11 supports status alignmt top|b|l|r */
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#define WC_VARY_MSGCOUNT 0x800L /* 12 supports varying message window */
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#define WC_FONT_MAP 0x1000L /* 13 supports specification of map win font */
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#define WC_FONT_MESSAGE 0x2000L /* 14 supports specification of msg win font */
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#define WC_FONT_STATUS 0x4000L /* 15 supports specification of sts win font */
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#define WC_FONT_MENU 0x8000L /* 16 supports specification of mnu win font */
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#define WC_FONT_TEXT 0x10000L /* 17 supports specification of txt win font */
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#define WC_FONTSIZ_MAP 0x20000L /* 18 supports specification of map win font */
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#define WC_FONTSIZ_MESSAGE 0x40000L /* 19 supports specification of msg win font */
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#define WC_FONTSIZ_STATUS 0x80000L /* 20 supports specification of sts win font */
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#define WC_FONTSIZ_MENU 0x100000L /* 21 supports specification of mnu win font */
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#define WC_FONTSIZ_TEXT 0x200000L /* 22 supports specification of txt win font */
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#define WC_SCROLL_MARGIN 0x400000L /* 23 supports setting scroll margin for map */
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#define WC_SPLASH_SCREEN 0x800000L /* 24 supports display of splash screen */
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#define WC_POPUP_DIALOG 0x1000000L /* 25 supports queries in pop dialogs */
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#define WC_SCROLL_AMOUNT 0x2000000L /* 26 scroll this amount at scroll margin */
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#define WC_EIGHT_BIT_IN 0x4000000L /* 27 8-bit character input */
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#define WC_PERM_INVENT 0x8000000L /* 28 8-bit character input */
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#define WC_MAP_MODE 0x10000000L /* 29 map_mode option */
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#define WC_WINDOWCOLORS 0x20000000L /* 30 background color for message window */
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#define WC_PLAYER_SELECTION 0x40000000L /* 31 background color for message window */
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#ifdef NHSTDC
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#define WC_MOUSE_SUPPORT \
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0x80000000UL /* 32 mouse support */
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#define WC_MOUSE_SUPPORT 0x80000000UL /* 32 mouse support */
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#else
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#define WC_MOUSE_SUPPORT \
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0x80000000L /* 32 mouse support */
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#define WC_MOUSE_SUPPORT 0x80000000L /* 32 mouse support */
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#endif
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/* no free bits */
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/* no free bits */
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#define WC2_FULLSCREEN 0x01L /* 01 display full screen */
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#define WC2_SOFTKEYBOARD 0x02L /* 02 software keyboard */
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#define WC2_WRAPTEXT 0x04L /* 03 wrap long lines of text */
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#define WC2_HILITE_STATUS \
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0x08L /* 04 hilite fields in status */
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#define WC2_SELECTSAVED 0x10L /* 05 saved game selection menu */
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#define WC2_DARKGRAY 0x20L /* 06 use bold black for black glyphs */
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/* 26 free bits */
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#define WC2_FULLSCREEN 0x01L /* 01 display full screen */
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#define WC2_SOFTKEYBOARD 0x02L /* 02 software keyboard */
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#define WC2_WRAPTEXT 0x04L /* 03 wrap long lines of text */
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#define WC2_HILITE_STATUS 0x08L /* 04 hilite fields in status */
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#define WC2_SELECTSAVED 0x10L /* 05 saved game selection menu */
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#define WC2_DARKGRAY 0x20L /* 06 use bold black for black glyphs */
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/* 26 free bits */
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#define ALIGN_LEFT 1
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#define ALIGN_RIGHT 2
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#define ALIGN_TOP 3
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#define ALIGN_LEFT 1
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#define ALIGN_RIGHT 2
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#define ALIGN_TOP 3
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#define ALIGN_BOTTOM 4
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/* player_selection */
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#define VIA_DIALOG 0
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#define VIA_DIALOG 0
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#define VIA_PROMPTS 1
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/* map_mode settings - deprecated */
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#define MAP_MODE_TILES 0
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#define MAP_MODE_ASCII4x6 1
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#define MAP_MODE_ASCII6x8 2
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#define MAP_MODE_ASCII8x8 3
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#define MAP_MODE_ASCII16x8 4
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#define MAP_MODE_ASCII7x12 5
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#define MAP_MODE_ASCII8x12 6
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#define MAP_MODE_TILES 0
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#define MAP_MODE_ASCII4x6 1
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#define MAP_MODE_ASCII6x8 2
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#define MAP_MODE_ASCII8x8 3
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#define MAP_MODE_ASCII16x8 4
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#define MAP_MODE_ASCII7x12 5
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#define MAP_MODE_ASCII8x12 6
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#define MAP_MODE_ASCII16x12 7
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#define MAP_MODE_ASCII12x16 8
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#define MAP_MODE_ASCII10x18 9
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@@ -269,13 +248,13 @@ extern
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#define MAP_MODE_TILES_FIT_TO_SCREEN 11
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#if 0
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#define WC_SND_SOUND 0x01L /* 01 Port has some sound capabilities */
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#define WC_SND_SOUND 0x01L /* 01 Port has some sound capabilities */
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#define WC_SND_SPEAKER 0x02L /* 02 Sound supported via built-in speaker */
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#define WC_SND_STEREO 0x04L /* 03 Stereo sound supported */
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#define WC_SND_RAW 0x08L /* 04 Raw sound supported */
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#define WC_SND_WAVE 0x10L /* 05 Wave support */
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#define WC_SND_MIDI 0x20L /* 06 Midi support */
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/* 26 free bits */
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#define WC_SND_STEREO 0x04L /* 03 Stereo sound supported */
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#define WC_SND_RAW 0x08L /* 04 Raw sound supported */
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#define WC_SND_WAVE 0x10L /* 05 Wave support */
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#define WC_SND_MIDI 0x20L /* 06 Midi support */
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/* 26 free bits */
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#endif
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struct wc_Opt {
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@@ -284,17 +263,17 @@ struct wc_Opt {
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};
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/* role selection by player_selection(); this ought to be in the core... */
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#define RS_NAME 0
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#define RS_ROLE 1
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#define RS_RACE 2
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#define RS_GENDER 3
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#define RS_NAME 0
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#define RS_ROLE 1
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#define RS_RACE 2
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#define RS_GENDER 3
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#define RS_ALGNMNT 4
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#define RS_filter 5
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#define RS_filter 5
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#define RS_menu_arg(x) (ROLE_RANDOM - ((x) + 1)) /* 0..5 -> -3..-8 */
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/* Choose_windows() may be called multiple times; these constants tell the
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* init function whether the window system is coming or going. */
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#define WININIT 0
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#define WININIT 0
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#define WININIT_UNDO 1
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#ifdef WINCHAIN
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@@ -310,7 +289,9 @@ struct wc_Opt {
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nextdata is the Xprivate* for the next link in the chain
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*/
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#define WINCHAIN_ALLOC 0
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#define WINCHAIN_INIT 1
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#define WINCHAIN_INIT 1
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/* clang-format on */
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#define CARGS void *
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