chain lightning vs sleeping monster

Wake up a sleeping target that gets hit by chain lightning.  Also,
bring mimics and hiders out of hiding.

Don't let chain lightning pass into the water on Plane of Water (or
water-wall elsewhere); not sure whether that makes sense physics-wise
but it would have feedback problems due to visibility issues.  Do let
it pass over lava.
This commit is contained in:
PatR
2024-05-17 16:10:22 -07:00
parent d5546d3384
commit 1f86001e27
2 changed files with 36 additions and 13 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1428 $ $NHDT-Date: 1713657038 2024/04/20 23:50:38 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1435 $ $NHDT-Date: 1715984437 2024/05/17 22:20:37 $
General Fixes and Modified Features
-----------------------------------
@@ -1943,6 +1943,7 @@ if a tame or peaceful monster was trapped and blind hero hadn't seen the trap
be suggested; but #untrap would fail due "you know of no traps there"
camera flash hitting a hidden mimic mentioned it as being a mimic but didn't
bring it out of hiding
when chain lightning hit a sleeping monster, the victim didn't wake up
Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository