chain lightning vs sleeping monster
Wake up a sleeping target that gets hit by chain lightning. Also, bring mimics and hiders out of hiding. Don't let chain lightning pass into the water on Plane of Water (or water-wall elsewhere); not sure whether that makes sense physics-wise but it would have feedback problems due to visibility issues. Do let it pass over lava.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1428 $ $NHDT-Date: 1713657038 2024/04/20 23:50:38 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1435 $ $NHDT-Date: 1715984437 2024/05/17 22:20:37 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1943,6 +1943,7 @@ if a tame or peaceful monster was trapped and blind hero hadn't seen the trap
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be suggested; but #untrap would fail due "you know of no traps there"
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camera flash hitting a hidden mimic mentioned it as being a mimic but didn't
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bring it out of hiding
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when chain lightning hit a sleeping monster, the victim didn't wake up
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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