pull request #1238 - pit interaction when pool

underneath gets boiled away

Pull request by disperse:  when a water walking hero zaps a wand of
fire downward and it boils away the water, hero should fall into the
resulting pit.

The PR commit didn't handle monsters (who don't zap wands downward
but could be on/in water that's boiled out from under them).  And
while testing it I noticed that the existing code had message
sequencing issues (being enveloped in a cloud of steam before seeing
the water evaporate).  This ended up redoing the fix rather than
using the commit.

Fixes #1238
This commit is contained in:
PatR
2024-04-27 18:37:42 -07:00
parent f652fdd686
commit 1f8db3a0f3
4 changed files with 24 additions and 6 deletions

View File

@@ -1405,6 +1405,7 @@ when engraving with a stack of eligible weapons, split one off the stack and
when engraving with a stack of cursed weapons, treat it differently if that
stack is welded to hero's hand: write in dust and leave whole stack
welded rather than split one off stack to engrave on floor
hero or monster didn't fall into pit if water at the location was boiled away
Fixes to 3.7.0-x General Problems Exposed Via git Repository