pull request #1238 - pit interaction when pool
underneath gets boiled away Pull request by disperse: when a water walking hero zaps a wand of fire downward and it boils away the water, hero should fall into the resulting pit. The PR commit didn't handle monsters (who don't zap wands downward but could be on/in water that's boiled out from under them). And while testing it I noticed that the existing code had message sequencing issues (being enveloped in a cloud of steam before seeing the water evaporate). This ended up redoing the fix rather than using the commit. Fixes #1238
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@@ -1405,6 +1405,7 @@ when engraving with a stack of eligible weapons, split one off the stack and
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when engraving with a stack of cursed weapons, treat it differently if that
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stack is welded to hero's hand: write in dust and leave whole stack
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welded rather than split one off stack to engrave on floor
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hero or monster didn't fall into pit if water at the location was boiled away
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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