pull request #1238 - pit interaction when pool
underneath gets boiled away Pull request by disperse: when a water walking hero zaps a wand of fire downward and it boils away the water, hero should fall into the resulting pit. The PR commit didn't handle monsters (who don't zap wands downward but could be on/in water that's boiled out from under them). And while testing it I noticed that the existing code had message sequencing issues (being enveloped in a cloud of steam before seeing the water evaporate). This ended up redoing the fix rather than using the commit. Fixes #1238
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@@ -496,6 +496,7 @@ enum plnmsg_types {
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PLNMSG_ONE_ITEM_HERE, /* "you see <single item> here" */
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PLNMSG_TOWER_OF_FLAME, /* scroll of fire */
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PLNMSG_CAUGHT_IN_EXPLOSION, /* explode() feedback */
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PLNMSG_ENVELOPED_IN_GAS, /* create_gas_cloud() feedback */
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PLNMSG_OBJ_GLOWS, /* "the <obj> glows <color>" */
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PLNMSG_OBJNAM_ONLY, /* xname/doname only, for #tip */
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PLNMSG_OK_DONT_DIE, /* overriding death in explore/wizard mode */
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