corpse revival nitpicks
Testing a forthcoming extension of monsters using wands of undead turning revealed a couple of pre-existing bugs. Previously only noticeable if hero zaps self or breaks a wand of undead turning so unlikely to have happened much. "Your <mon> corpse comes alive" was given even if it was revived as an undead. Also, it was "your <mon> corpse" instead of "one of your <mon> corpses" even when one from a stack was involved. If done by hero to self that message follows "one of your <mon> corpses glows iridescently" so the comes alive message was ok but verbose. Change that to "it comes alive" or "it reanimates" when following the glow message.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.172 $ $NHDT-Date: 1586384219 2020/04/08 22:16:59 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.175 $ $NHDT-Date: 1586633039 2020/04/11 19:23:59 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -124,6 +124,8 @@ object taking erosion damage might give feedback message when out of view
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inventory when out-of-view ice melted]
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it's possible to wish for tins of the Riders in wizard mode; eating one is
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fatal but if you're life-saved or decline to die, the game crashed
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revival via undead turning of corpse carried by hero said "your <mon> corpse
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comes alive" even when revived monster was undead
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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