diff --git a/doc/fixes35.0 b/doc/fixes35.0 index 924437930..6b6667cdd 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -67,6 +67,7 @@ when a giant carrying a boulder dies in a pit, ensure that the corpse is when blind and levitating > shouldn't say "stairs" if player has not seen them a slow-moving monster hidden under a rotting corpse was not immediately displayed when the corpse rotted away +mimic that ends up on the rogue level should not mimic a closed door Platform- and/or Interface-Specific Fixes diff --git a/src/makemon.c b/src/makemon.c index f76099c9f..6a94826e8 100644 --- a/src/makemon.c +++ b/src/makemon.c @@ -1665,6 +1665,8 @@ register struct monst *mtmp; * If there is a wall to the left that connects to this * location, then the mimic mimics a horizontal closed door. * This does not allow doors to be in corners of rooms. + * Since rogue has no closed doors, mimic a wall there + * (yes, mimics can end up on this level by various means). */ if (mx != 0 && (levl[mx-1][my].typ == HWALL || @@ -1674,9 +1676,9 @@ register struct monst *mtmp; levl[mx-1][my].typ == TDWALL || levl[mx-1][my].typ == CROSSWALL|| levl[mx-1][my].typ == TUWALL )) - appear = S_hcdoor; + appear = Is_rogue_level(&u.uz) ? S_hwall : S_hcdoor; else - appear = S_vcdoor; + appear = Is_rogue_level(&u.uz) ? S_vwall : S_vcdoor; if(!mtmp->minvis || See_invisible) block_point(mx,my); /* vision */