new bugs - implement 'whatis' of engravings
'/ e' (or '/ `') lists nearby engravings (including headstones) that the hero has read or felt (even if currently covered up) or can see on the map; '/ E' (or '/ |') lists all such on the level. If the hero remembers an engraving and then monsters scuff it out of existence, it will magically disappear from the list of remembered engravings when deleted. I don't think that's worth bothering with. [During testing, my pet seemed extremely reluctant to step on a corridor engraving. That could have been coincidence but it seemed to keep happening until I moved so close that it had no choice. I wasn't carrying tripe.]
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@@ -2305,7 +2305,7 @@ make music improvisations more varied and interesting, as well as useful
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give a helpful tip when first entering "farlook" mode
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add a boolean option tips to disable all of the helpful tips
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add a tutorial level
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engravings appear on the map display
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engravings appear on the map display; 'whatis' can list them ('/e', '/E')
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option to create the character deaf
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add conduct for petless
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preceding #overview with the 'm' prefix brings up the overview display as a
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