new bugs - implement 'whatis' of engravings

'/ e' (or '/ `') lists nearby engravings (including headstones) that
  the hero has read or felt (even if currently covered up) or can see
  on the map;
'/ E' (or '/ |') lists all such on the level.

If the hero remembers an engraving and then monsters scuff it out of
existence, it will magically disappear from the list of remembered
engravings when deleted.  I don't think that's worth bothering with.

[During testing, my pet seemed extremely reluctant to step on a
corridor engraving.  That could have been coincidence but it seemed
to keep happening until I moved so close that it had no choice.  I
wasn't carrying tripe.]
This commit is contained in:
PatR
2023-11-18 00:35:30 -08:00
parent 389f03e90e
commit 1fc56e4be8
2 changed files with 108 additions and 1 deletions

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@@ -2305,7 +2305,7 @@ make music improvisations more varied and interesting, as well as useful
give a helpful tip when first entering "farlook" mode
add a boolean option tips to disable all of the helpful tips
add a tutorial level
engravings appear on the map display
engravings appear on the map display; 'whatis' can list them ('/e', '/E')
option to create the character deaf
add conduct for petless
preceding #overview with the 'm' prefix brings up the overview display as a