fix #H9298 - corpse mismatch
Corpses for dying monsters were being created with the wrong type,
caused by incorrect block nesting for 'if (ptr)' from commit
ad302fb8a9 (Oct 10).
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.128 $ $NHDT-Date: 1570652307 2019/10/09 20:18:27 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.132 $ $NHDT-Date: 1570872701 2019/10/12 09:31:41 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -201,6 +201,7 @@ monster throwing from stack of missiles (darts, daggers, spears) would cause
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crash if it wasn't wielding a weapon (bug in multi-shot shooting fix)
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surviving death while polymorphed would yield "You are a <foo>" without
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terminating period
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'mksobj failure' commit resulted in wrong corpse types for dying monsters
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curses: sometimes the message window would show a blank line after a prompt
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curses: the change to show map in columns 1..79 instead of 2..80 made the
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highlight for '@' show up in the wrong place if clipped map had been
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