From 1fd27044b7dc90e1f3becf2f8a5eec1dfaac58c4 Mon Sep 17 00:00:00 2001 From: PatR Date: Fri, 11 Apr 2025 16:29:08 -0700 Subject: [PATCH] github PR #1384 - THEMERM and ThEMERMFILL Pull request from copperwater: reorganize the theme rooms data so that a room or a fill can be chosen by name, and when in wizard mode, consult environment variables THEMERM and THEMERMFILL during level creation to provide control over which theme rooms/room fills to generate. I reverted a commit that did a bunch of reformatting to themerms.lua because to caused substantial merge conflicts. I will redo at least part of it. Closes #1384 --- doc/fixes3-7-0.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index b7d83fd89..bc3d300a5 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -2549,6 +2549,8 @@ item-using monsters will zap wand of undead turning at corpse-wielding hero when the corpse is harmful boiling a pool or fountain now creates a temporary cloud of steam random themed rooms in the dungeons of doom +environment variables THEMERM and THEMERMFILL can be used in wizard mode to + provide some control over theme room generation extended achievement and conduct fields for xlogfile record amount of gold in hero's possession in xlogfile new objects: amulets of flying and guarding, helm of caution,