Allow some monsters to break boulders
... if the boulder is in a position they want to move to. Shopkeepers, priests, and the quest leader can break one boulder and then need to take several turns before being able to break another. Riders can break a boulder every turn.
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@@ -1711,6 +1711,8 @@ extern struct monst *find_pmmonst(int);
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extern int bee_eat_jelly(struct monst *, struct obj *);
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extern void monflee(struct monst *, int, boolean, boolean);
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extern void mon_yells(struct monst *, const char *);
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extern boolean m_can_break_boulder(struct monst *);
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extern void m_break_boulder(struct monst *, coordxy, coordxy);
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extern int dochug(struct monst *);
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extern boolean m_digweapon_check(struct monst *, coordxy, coordxy);
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extern int m_move(struct monst *, int);
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