From 20b91270baba6f6098fae5eeaa753ff4b27ced4e Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Fri, 8 Dec 2023 14:10:08 +0200 Subject: [PATCH] Fix wrong level flags in mazes below Medusa The mazes between Medusa and the Castle had couple wrong default level flags, because those levels don't go through the special level routines. --- src/mklev.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/mklev.c b/src/mklev.c index 7de4c8651..9a02c01bc 100644 --- a/src/mklev.c +++ b/src/mklev.c @@ -803,8 +803,9 @@ clear_level_structures(void) gl.level.flags.has_town = 0; gl.level.flags.wizard_bones = 0; gl.level.flags.corrmaze = 0; - gl.level.flags.rndmongen = 0; - gl.level.flags.deathdrops = 0; + gl.level.flags.temperature = In_hell(&u.uz) ? 1 : 0; + gl.level.flags.rndmongen = 1; + gl.level.flags.deathdrops = 1; gl.level.flags.noautosearch = 0; gl.level.flags.fumaroles = 0; gl.level.flags.stormy = 0;