Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you converted before doing the quest. Boost the quest leaders and give them some equipment. King Arthur gets Excalibur. Killing quest leader gives really bad luck and makes your god angry at you, and killing quest guardians gives smaller penalties. This is based on both the EvilHack implementation by k21971 <keith.simpson1971@gmail.com>, and xNetHack implementation by copperwater <aosdict@gmail.com>.
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@@ -70,7 +70,10 @@ des.door("locked",24,14)
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des.door("closed",31,14)
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des.door("locked",49,14)
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-- Lord Carnarvon
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des.monster("Lord Carnarvon", 25, 10)
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des.monster({ id = "Lord Carnarvon", coord = {25, 10}, inventory = function()
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des.object({ id = "fedora", spe = 5 });
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des.object({ id = "bullwhip", spe = 4 });
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end })
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-- The treasure of Lord Carnarvon
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des.object("chest", 25, 10)
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-- student guards for the audience chamber
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@@ -69,7 +69,10 @@ des.door("open",23,13)
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des.door("open",25,10)
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des.door("open",28,05)
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-- Elder
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des.monster("Pelias", 10, 07)
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des.monster({ id = "Pelias", coord = {10, 07}, inventory = function()
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des.object({ id = "runesword", spe = 5 });
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des.object({ id = "chain mail", spe = 5 });
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end })
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-- The treasure of Pelias
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des.object("chest", 09, 05)
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-- chieftain guards for the audience chamber
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@@ -54,7 +54,10 @@ des.door("locked",19,06)
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-- The temple altar (this will force a priest(ess) to be created)
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des.altar({ x=36,y=02, align="coaligned", type="shrine" })
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-- Shaman Karnov
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des.monster("Shaman Karnov", 35, 02)
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des.monster({ id = "Shaman Karnov", coord = {35, 02}, inventory = function()
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des.object({ id = "leather armor", spe = 5 });
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des.object({ id = "club", spe = 5 });
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end })
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-- The treasure of Shaman Karnov
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des.object("chest", 34, 02)
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-- neanderthal guards for the audience chamber
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@@ -60,7 +60,9 @@ des.door("closed",47,08)
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des.door("closed",48,12)
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des.door("locked",50,10)
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-- Hippocrates
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des.monster("Hippocrates", 37, 10)
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des.monster({ id = "Hippocrates", coord = {37, 10}, inventory = function()
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des.object({ id = "silver dagger", spe = 5 });
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end })
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-- The treasure of Hippocrates
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des.object("chest", 37, 10)
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-- intern guards for the audience chamber
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@@ -62,7 +62,10 @@ des.door("closed",45,03)
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des.door("closed",04,12)
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des.door("closed",45,12)
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-- King Arthur
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des.monster("King Arthur", 09, 07)
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des.monster({ id = "King Arthur", coord = {09, 07}, inventory = function()
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des.object({ id = "long sword", spe = 4, buc = "blessed", name = "Excalibur" });
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des.object({ id = "plate mail", spe = 4 });
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end })
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-- The treasure of King Arthur
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des.object("chest", 09, 07)
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-- knight guards for the watchrooms
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@@ -71,7 +71,9 @@ des.door("closed",52,14)
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-- Unattended Altar - unaligned due to conflict - player must align it.
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des.altar({ x=28,y=09, align="noalign", type="altar" })
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-- The Grand Master
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des.monster("Grand Master", 28, 10)
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des.monster({ id = "Grand Master", coord = {28, 10}, inventory = function()
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des.object({ id = "robe", spe = 6 });
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end })
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-- No treasure chest!
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-- guards for the audience chamber
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des.monster("abbot", 32, 07)
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@@ -71,7 +71,10 @@ des.door("closed",52,14)
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-- Unattended Altar - unaligned due to conflict - player must align it.
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des.altar({ x=28, y=09, align="noalign", type="altar" })
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-- High Priest
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des.monster("Arch Priest", 28, 10)
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des.monster({ id = "Arch Priest", coord = {28, 10}, inventory = function()
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des.object({ id = "robe", spe = 4 });
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des.object({ id = "mace", spe = 4 });
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end })
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-- The treasure of High Priest
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des.object("chest", 27, 10)
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-- knight guards for the audience chamber
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@@ -46,7 +46,11 @@ des.stair("down", 10,10)
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-- Portal arrival point; just about anywhere on the right hand side of the map
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des.levregion({ region = {51,2,77,18}, region_islev = 1, type="branch" })
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-- Orion
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des.monster("Orion", 20, 10)
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des.monster({ id = "Orion", coord = {20, 10}, inventory = function()
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des.object({ id = "leather armor", spe = 4 });
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des.object({ id = "yumi", spe = 4 });
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des.object({ id = "arrow", spe = 4, quantity = 50 });
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end })
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-- The treasure of Orion
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des.object("chest", 20, 10)
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-- Guards for the audience chamber
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@@ -103,7 +103,11 @@ des.door("closed", 6,18)
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des.door("closed", 65,18)
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des.door("closed", 68,18)
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-- Master of Thieves
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des.monster("Master of Thieves", 36, 11)
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des.monster({ id = "Master of Thieves", coord = {36, 11}, inventory = function()
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des.object({ id = "leather armor", spe = 5 });
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des.object({ id = "silver dagger", spe = 4 });
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des.object({ id = "dagger", spe = 2, quantity = d(2,4), buc = "not-cursed" });
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end })
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-- The treasure of Master of Thieves
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des.object("chest", 36, 11)
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-- thug guards, room #1
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@@ -54,7 +54,10 @@ des.door("locked",39,08)
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des.door("closed",50,04)
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des.door("closed",50,06)
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-- Lord Sato
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des.monster("Lord Sato", 20, 04)
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des.monster({ id = "Lord Sato", coord = {20, 04}, inventory = function()
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des.object({ id = "splint mail", spe = 5 });
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des.object({ id = "katana", spe = 4 });
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end })
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-- The treasure of Lord Sato
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des.object("chest", 20, 04)
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-- roshi guards for the audience chamber
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@@ -95,7 +95,10 @@ des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("C")
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-- Twoflower
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des.monster("Twoflower", 64, 03)
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des.monster({ id = "Twoflower", coord = {64, 03}, inventory = function()
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des.object({ id = "walking shoes", spe = 3 });
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des.object({ id = "hawaiian shirt", spe = 3 });
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end })
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-- The treasure of Twoflower
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des.object("chest", 64, 03)
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-- guides for the audience chamber
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@@ -61,7 +61,10 @@ des.feature("fountain", 53,02)
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des.door("locked",26,10)
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des.door("locked",43,10)
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-- Norn
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des.monster("Norn", 35, 10)
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des.monster({ id = "Norn", coord = {35, 10}, inventory = function()
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des.object({ id = "banded mail", spe = 5 });
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des.object({ id = "long sword", spe = 4 });
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end })
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-- The treasure of the Norn
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des.object("chest", 36, 10)
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-- valkyrie guards for the audience chamber
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@@ -61,7 +61,10 @@ des.door("closed",15,10)
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des.door("locked",19,10)
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des.door("locked",20,10)
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-- Neferet the Green, the quest leader
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des.monster("Neferet the Green", 23, 05)
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des.monster({ id = "Neferet the Green", coord = {23, 05}, inventory = function()
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des.object({ id = "elven cloak", spe = 5 });
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des.object({ id = "quarterstaff", spe = 5 });
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end })
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-- The treasure of the quest leader
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des.object("chest", 24, 05)
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-- apprentice guards for the audience chamber
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