Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you converted before doing the quest. Boost the quest leaders and give them some equipment. King Arthur gets Excalibur. Killing quest leader gives really bad luck and makes your god angry at you, and killing quest guardians gives smaller penalties. This is based on both the EvilHack implementation by k21971 <keith.simpson1971@gmail.com>, and xNetHack implementation by copperwater <aosdict@gmail.com>.
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@@ -54,7 +54,10 @@ des.door("locked",19,06)
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-- The temple altar (this will force a priest(ess) to be created)
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des.altar({ x=36,y=02, align="coaligned", type="shrine" })
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-- Shaman Karnov
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des.monster("Shaman Karnov", 35, 02)
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des.monster({ id = "Shaman Karnov", coord = {35, 02}, inventory = function()
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des.object({ id = "leather armor", spe = 5 });
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des.object({ id = "club", spe = 5 });
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end })
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-- The treasure of Shaman Karnov
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des.object("chest", 34, 02)
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-- neanderthal guards for the audience chamber
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