Unlock your quest by killing your quest leader

Allow killing your quest leader, just to make games winnable if you
converted before doing the quest.
Boost the quest leaders and give them some equipment. King Arthur
gets Excalibur. Killing quest leader gives really bad luck and
makes your god angry at you, and killing quest guardians gives
smaller penalties.

This is based on both the EvilHack implementation by
k21971 <keith.simpson1971@gmail.com>, and xNetHack
implementation by copperwater <aosdict@gmail.com>.
This commit is contained in:
Pasi Kallinen
2021-05-23 08:55:58 +03:00
parent 882efdcf58
commit 20cbadcf85
21 changed files with 135 additions and 68 deletions

View File

@@ -2854,25 +2854,25 @@ struct permonst _mons2[] = {
/*
* quest leaders
*/
MON("Lord Carnarvon", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
MON("Lord Carnarvon", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_SPEL, 4, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 22, HI_LORD),
MON("Pelias", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
MON("Pelias", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 22, HI_LORD),
MON("Shaman Karnov", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
MON("Shaman Karnov", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_CLRC, 2, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
@@ -2900,23 +2900,23 @@ struct permonst _mons2[] = {
| M2_FEMALE | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, 22, HI_LORD),
#endif
MON("Hippocrates", S_HUMAN, LVL(20, 12, 0, 40, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
MON("Hippocrates", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 3, 8),
ATTK(AT_MAGC, AD_CLRC, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 22, HI_LORD),
MON("King Arthur", S_HUMAN, LVL(20, 12, 0, 40, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
MON("King Arthur", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 23, HI_LORD),
MON("Grand Master", S_HUMAN, LVL(25, 12, 0, 70, 0), (G_NOGEN | G_UNIQ),
MON("Grand Master", S_HUMAN, LVL(25, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
@@ -2926,7 +2926,7 @@ struct permonst _mons2[] = {
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_NASTY
| M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 30, CLR_BLACK),
MON("Arch Priest", S_HUMAN, LVL(25, 12, 7, 70, 0), (G_NOGEN | G_UNIQ),
MON("Arch Priest", S_HUMAN, LVL(25, 15, 7, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
@@ -2936,9 +2936,9 @@ struct permonst _mons2[] = {
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT
| M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 30, CLR_WHITE),
MON("Orion", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
MON("Orion", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_SPEL, 4, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2200, 700, MS_LEADER, MZ_HUGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS | M1_SWIM | M1_AMPHIBIOUS,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
@@ -2946,43 +2946,43 @@ struct permonst _mons2[] = {
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, 22, HI_LORD),
/* Note: Master of Thieves is also the Tourist's nemesis.
*/
MON("Master of Thieves", S_HUMAN, LVL(20, 12, 0, 30, -20),
MON("Master of Thieves", S_HUMAN, LVL(20, 15, 0, 90, -20),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_GREEDY
| M2_JEWELS | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD),
MON("Lord Sato", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
MON("Lord Sato", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 23, HI_LORD),
MON("Twoflower", S_HUMAN, LVL(20, 12, 10, 20, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
MON("Twoflower", S_HUMAN, LVL(20, 15, 10, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 22, HI_DOMESTIC),
MON("Norn", S_HUMAN, LVL(20, 12, 0, 80, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
MON("Norn", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1800, 550, MS_LEADER, MZ_HUGE), MR_COLD, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_FEMALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 23, HI_LORD),
MON("Neferet the Green", S_HUMAN, LVL(20, 12, 0, 60, 0),
MON("Neferet the Green", S_HUMAN, LVL(20, 15, 0, 90, 0),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_SPEL, 2, 8),
ATTK(AT_MAGC, AD_SPEL, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_FEMALE | M2_PNAME | M2_PEACEFUL | M2_STRONG