Tutorial: Firing missiles and quiver
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@@ -5,13 +5,13 @@ des.level_flags("mazelevel", "noflip",
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des.map([[
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|-.--|.......|......|..S....|.............................................|
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|.-..........|......|--|....|.............................................|
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||.--|.......|..T......|....|.............................................|
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||.|.|.......|......|-.|....|.............................................|
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||.|.|.......|......||.|-.---.............................................|
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|-+-S---------..---.||......+.............................................|
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|......| |.---------.............................................|
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|-.--|.......|......|..S....|.F.......|...................................|
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|.-..........|......|--|....|.F.....|.|...................................|
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||.--|.......|..T......|....|.F.....|.|...................................|
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||.|.|.......|......|-.|....|.F.....|.|...................................|
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||.|.|.......|......||.|-.-----------.-...................................|
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|-+-S---------..---.||....................................................|
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|......| |.-------------------...................................|
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|......| ###### |.........|.............................................|
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|----.-| -+- # |.....---.|.............................................|
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|----+----.----+---.|.--|.|.|.............................................|
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@@ -165,8 +165,25 @@ des.engraving({ coord = { 25,5 }, type = "engrave", text = "Throw items with '"
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--
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des.door({ coord = { 28,6 }, state = "locked" });
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des.engraving({ coord = { 29,6 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
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des.monster({ id = "wolf", coord = { 29,2 }, peaceful = 0, waiting = true, countbirth = false });
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des.engraving({ coord = { 37,4 }, type = "engrave", text = "Missiles, such as rocks, work better when fired from appropriate launcher", degrade = false });
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des.object({ coord = { 37,3 }, id = "sling", buc = "not-cursed", spe = 9 });
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des.engraving({ coord = { 37,3 }, type = "engrave", text = "Wield the sling", degrade = false });
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des.engraving({ coord = { 36,1 }, type = "engrave", text = "Use '" .. nh.eckey("fire") .. "' to fire missiles with the wielded launcher", degrade = false });
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des.engraving({ coord = { 35,4 }, type = "engrave", text = "Firing launches items from your quiver; Use '" .. nh.eckey("quiver") .. "' to put items in it", degrade = false });
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des.engraving({ coord = { 33,4 }, type = "engrave", text = "You can wait a turn with '" .. nh.eckey("wait") .. "'", degrade = false });
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--
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des.door({ coord = { 38,6 }, state = "locked" });
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des.engraving({ coord = { 39,6 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
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des.trap({ type = "magic portal", coord = { 45,6 }, seen = true });
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----------------
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