diff --git a/doc/fixes36.0 b/doc/fixes36.0 index 07d92f96a..02d22e2c7 100644 --- a/doc/fixes36.0 +++ b/doc/fixes36.0 @@ -1235,19 +1235,10 @@ drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an new hints-based configuration system allow documentation to be specialized to the options in the game binary add param to winsys ini routines to allow cleaner shifting during startup -make STEED unconditional -make EXP_ON_BOTL unconditional -make REDO unconditional -make AUTOPICKUP_EXCEPTIONS unconditional +make STEED, EXP_ON_BOTL, REDO, AUTOPICKUP_EXCEPTIONS, GOLDOBJ, WIZARD, SINKS, + REINCARNATION, TOURIST, KOPS and ELBERETH unconditional make SEDUCE compile-time unconditional but still removable through SYSCF clean up some DEBUG conditional code -make GOLDOBJ unconditional -make WIZARD unconditional -make SINKS -make REINCARNATION -make TOURIST unconditional -make KOPS unconditional -make ELBERETH unconditional allow defining of generic usernames in config.h instead of hard-coding in role.c set indentation to 4 spaces in most source files diff --git a/doc/lev_comp.6 b/doc/lev_comp.6 index 008f587df..757cbe580 100644 --- a/doc/lev_comp.6 +++ b/doc/lev_comp.6 @@ -499,7 +499,7 @@ The maximum size of a map is normally 76 columns by 21 rows. \&'H' a secret corridor \&'{' a fountain \&'\\' a throne -\&'K' a sink (if SINKS is defined, else a room location) +\&'K' a sink \&'}' a part of a moat or other deep water \&'P' a pool \&'L' lava