sleep vs sounds

Handle sleeping consistently; of the nine places fall_asleep
is being called, only one of the them actually affected sounds.
The two cases where sleep is used to penalize overexertion aren't
affected.
This commit is contained in:
nethack.rankin
2002-10-13 10:13:38 +00:00
parent c3c11f9081
commit 211f09b9ee
2 changed files with 9 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)trap.c 3.4 2002/08/29 */
/* SCCS Id: @(#)trap.c 3.4 2002/10/12 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -685,9 +685,7 @@ unsigned trflags;
break;
}
pline("A cloud of gas puts you to sleep!");
flags.soundok = 0;
fall_asleep(-rnd(25), TRUE);
afternmv = Hear_again;
#ifdef STEED
(void) steedintrap(trap, (struct obj *)0);
#endif