Changes to player selection dialog support to respond to per-monitor DPI.
This commit is contained in:
@@ -172,12 +172,12 @@ BEGIN
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CONTROL "Chaotic",IDC_PLSEL_ALIGN_CHAOTIC,"Button",BS_AUTORADIOBUTTON,168,72,38,10
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CONTROL "Male",IDC_PLSEL_GENDER_MALE,"Button",BS_AUTORADIOBUTTON | WS_GROUP,168,108,30,10
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CONTROL "Female",IDC_PLSEL_GENDER_FEMALE,"Button",BS_AUTORADIOBUTTON,168,120,38,10
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GROUPBOX "Alignment",IDC_STATIC,162,36,48,54
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GROUPBOX "Gender",IDC_STATIC,162,96,48,42
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GROUPBOX "Role",IDC_STATIC,6,36,72,150
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GROUPBOX "Race",IDC_STATIC,84,36,72,72
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GROUPBOX "Alignment",IDC_PLSEL_ALIGNMENT_GROUP,162,36,48,54
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GROUPBOX "Gender",IDC_PLSEL_GENDER_GROUP,162,96,48,42
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GROUPBOX "Role",IDC_PLSEL_ROLE_GROUP,6,36,72,150
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GROUPBOX "Race",IDC_PLSEL_RACE_GROUP,84,36,72,72
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PUSHBUTTON "Random",IDC_PLSEL_RANDOM,90,192,54,14,WS_GROUP
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GROUPBOX "Name",IDC_STATIC,6,0,120,30
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GROUPBOX "Name",IDC_PLSEL_NAME_GROUP,6,0,120,30
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CONTROL "",IDC_PLSEL_ROLE_LIST,"SysListView32",LVS_REPORT | LVS_SINGLESEL | LVS_OWNERDRAWFIXED | LVS_ALIGNLEFT | LVS_NOSCROLL | LVS_NOCOLUMNHEADER | WS_BORDER | WS_GROUP | WS_TABSTOP,12,48,60,130
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CONTROL "",IDC_PLSEL_RACE_LIST,"SysListView32",LVS_REPORT | LVS_SINGLESEL | LVS_OWNERDRAWFIXED | LVS_ALIGNLEFT | LVS_NOSCROLL | LVS_NOCOLUMNHEADER | WS_BORDER | WS_GROUP | WS_TABSTOP,90,48,60,51
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END
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+395
-146
@@ -4,6 +4,7 @@
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/* various dialog boxes are defined here */
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#include "win10.h"
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#include "winMS.h"
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#include "hack.h"
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#include "func_tab.h"
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@@ -12,6 +13,7 @@
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#include <assert.h>
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/*---------------------------------------------------------------*/
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/* data for getlin dialog */
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struct getlin_data {
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@@ -276,22 +278,68 @@ ExtCmdDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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/*---------------------------------------------------------------*/
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/* player selector dialog */
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/* NOTE: this enumeration is in control tab order */
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enum player_selector_control {
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psc_name_group,
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psc_role_group,
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psc_race_group,
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psc_alignment_group,
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psc_gender_group,
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psc_name_box,
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psc_role_list,
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psc_race_list,
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psc_lawful_button,
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psc_neutral_button,
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psc_chaotic_button,
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psc_male_button,
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psc_female_button,
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psc_play_button,
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psc_random_button,
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psc_quit_button,
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psc_control_count
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};
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static const s_psc_id[psc_control_count] = {
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IDC_PLSEL_NAME_GROUP,
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IDC_PLSEL_ROLE_GROUP,
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IDC_PLSEL_RACE_GROUP,
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IDC_PLSEL_ALIGNMENT_GROUP,
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IDC_PLSEL_GENDER_GROUP,
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IDC_PLSEL_NAME,
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IDC_PLSEL_ROLE_LIST,
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IDC_PLSEL_RACE_LIST,
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IDC_PLSEL_ALIGN_LAWFUL,
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IDC_PLSEL_ALIGN_NEUTRAL,
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IDC_PLSEL_ALIGN_CHAOTIC,
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IDC_PLSEL_GENDER_MALE,
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IDC_PLSEL_GENDER_FEMALE,
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IDOK,
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IDC_PLSEL_RANDOM,
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IDCANCEL
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};
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typedef struct {
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int id;
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POINT pos;
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SIZE size;
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HWND hWnd;
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} control_t;
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typedef struct plsel_data {
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HWND dialog;
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HWND focus;
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control_t controls[psc_control_count];
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SIZE client_size;
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int config_race;
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int config_role;
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int config_gender;
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int config_alignment;
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HWND control_role;
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HWND control_race;
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HWND control_genders[ROLE_GENDERS];
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HWND control_aligns[ROLE_ALIGNS];
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int role_count;
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int race_count;
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HWND focus;
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} plsel_data_t;
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INT_PTR CALLBACK PlayerSelectorDlgProc(HWND, UINT, WPARAM, LPARAM);
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static void plselInitDialog(HWND hWnd);
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static void plselAdjustSelections(HWND hWnd);
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static boolean plselRandomize(plsel_data_t * data);
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static BOOL plselDrawItem(HWND hWnd, WPARAM wParam, LPARAM lParam);
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@@ -322,38 +370,314 @@ mswin_player_selection_window()
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return ok;
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}
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int
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list_view_height(HWND hWnd, int count)
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{
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return (ListView_ApproximateViewRect(hWnd, -1, -1, count)) >> 16;
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}
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/* calculate the size and position of the controls taking into account
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the per-monitor DPI expressed as a scaling factor on sizes at 96 DPI */
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void
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calculate_player_selector_layout(plsel_data_t * data)
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{
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MonitorInfo monitorInfo;
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win10_monitor_info(data->dialog, &monitorInfo);
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double scale = monitorInfo.scale;
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/* Note these hard coded sizes are in 96DPI pixels and must be
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scaled by the per-monitor DPI scaling factor */
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int list_width = (int) (120 * scale);
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int group_border = (int) (16 * scale);
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int client_border = (int) (16 * scale);
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int group_spacing = (int) (16 * scale);
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int button_width = (int) (80 * scale);
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int button_height = (int) (28 * scale);
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/* set control sizes */
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control_t * name_box = &data->controls[psc_name_box];
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name_box->size.cx = (int) (280 * scale);
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name_box->size.cy = (int) (24 * scale);
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control_t * role_list = &data->controls[psc_role_list];
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/* NOTE: we dont' scale the list view reported height as it appears these
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values are the actual size the control will be drawn at using the
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existing DPI value */
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role_list->size.cy = list_view_height(role_list->hWnd, data->role_count);
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role_list->size.cx = list_width;
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control_t * race_list = &data->controls[psc_race_list];
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race_list->size.cy = list_view_height(race_list->hWnd, data->race_count);
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race_list->size.cx = list_width;
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for(int i = psc_lawful_button; i <= psc_quit_button; i++) {
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data->controls[i].size.cx = button_width;
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data->controls[i].size.cy = button_height;
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}
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for(int i = 0; i < 3; i++) {
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control_t * group_control = &data->controls[psc_name_group + i];
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control_t * inner_control = &data->controls[psc_name_box + i];
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group_control->size.cx = inner_control->size.cx + (2 * group_border);
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group_control->size.cy = inner_control->size.cy + (2 * group_border);
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}
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control_t * alignment_group = &data->controls[psc_alignment_group];
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alignment_group->size.cx = button_width + (2 * group_border);
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alignment_group->size.cy = (3 * button_height) + (2 * group_border);
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control_t * gender_group = &data->controls[psc_gender_group];
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gender_group->size.cx = button_width + (2 * group_border);
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gender_group->size.cy = (2 * button_height) + (2 * group_border);
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/* set control positions */
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control_t * name_group = &data->controls[psc_name_group];
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name_group->pos.x = client_border;
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name_group->pos.y = client_border;
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control_t * role_group = &data->controls[psc_role_group];
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role_group->pos.x = client_border;
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role_group->pos.y = name_group->pos.y + name_group->size.cy + group_spacing;
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control_t * race_group = &data->controls[psc_race_group];
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race_group->pos.x = role_group->pos.x + role_group->size.cx + group_spacing;
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race_group->pos.y = role_group->pos.y;
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for(int i = 0; i < 3; i++) {
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control_t * group_control = &data->controls[psc_name_group + i];
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control_t * inner_control = &data->controls[psc_name_box + i];
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inner_control->pos.x = group_control->pos.x + group_border;
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inner_control->pos.y = group_control->pos.y + group_border;
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}
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alignment_group->pos.x = race_group->pos.x + race_group->size.cx + group_spacing;
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alignment_group->pos.y = race_group->pos.y;
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for(int i = psc_lawful_button; i <= psc_chaotic_button; i++) {
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data->controls[i].pos.x = alignment_group->pos.x + group_border;
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data->controls[i].pos.y = alignment_group->pos.y + group_border +
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((i -psc_lawful_button) * button_height);
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}
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gender_group->pos.x = alignment_group->pos.x;
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gender_group->pos.y = alignment_group->pos.y + alignment_group->size.cy + group_spacing;
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for(int i = psc_male_button; i <= psc_female_button; i++) {
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data->controls[i].pos.x = gender_group->pos.x + group_border;
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data->controls[i].pos.y = gender_group->pos.y + group_border +
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((i - psc_male_button) * button_height);
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}
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int group_bottom = role_group->pos.y + role_group->size.cy;
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if (group_bottom < race_group->pos.y + race_group->size.cy)
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group_bottom = race_group->pos.y + race_group->size.cy;
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if (group_bottom < gender_group->pos.y + gender_group->size.cy)
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group_bottom = gender_group->pos.y + gender_group->size.cy;
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control_t * play_button = &data->controls[psc_play_button];
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play_button->pos.y = group_bottom + group_spacing;
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play_button->pos.x = role_group->pos.x;
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control_t * random_button = &data->controls[psc_random_button];
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random_button->pos.y = play_button->pos.y;
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random_button->pos.x = race_list->pos.x;
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control_t * quit_button = &data->controls[psc_quit_button];
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quit_button->pos.y = play_button->pos.y;
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quit_button->pos.x = data->controls[psc_female_button].pos.x;
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data->client_size.cx = alignment_group->pos.x + alignment_group->size.cx;
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data->client_size.cy = quit_button->pos.y + quit_button->size.cy;
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data->client_size.cx += client_border;
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data->client_size.cy += client_border;
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}
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void
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get_rect_size(RECT * rect, SIZE * size)
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{
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size->cx = rect->right - rect->left + 1;
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size->cy = rect->bottom - rect->top + 1;
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}
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/* center given dialog in the main window */
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void
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center_dialog(HWND dialog)
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{
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RECT main_rect;
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SIZE main_size;
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RECT dialog_rect;
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SIZE dialog_size;
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POINT pos;
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GetWindowRect(GetNHApp()->hMainWnd, &main_rect);
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get_rect_size(&main_rect, &main_size);
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GetWindowRect(dialog, &dialog_rect);
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get_rect_size(&dialog_rect, &dialog_size);
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pos.x = main_rect.left + (main_size.cx - dialog_size.cx) / 2;
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pos.y = main_rect.top + (main_size.cy - dialog_size.cy) / 2;
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MoveWindow(dialog, pos.x, pos.y, dialog_size.cx, dialog_size.cy,
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TRUE);
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}
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/* size the dialog such that it has the given client rect size */
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void
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size_dialog(HWND dialog, SIZE new_client_size)
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{
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RECT dialog_rect;
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SIZE dialog_size;
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RECT client_rect;
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SIZE client_size;
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GetWindowRect(dialog, &dialog_rect);
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get_rect_size(&dialog_rect, &dialog_size);
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GetClientRect(dialog, &client_rect);
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get_rect_size(&client_rect, &client_size);
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dialog_size.cx += new_client_size.cx - client_size.cx;
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dialog_size.cy += new_client_size.cy - client_size.cy;
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MoveWindow(dialog, dialog_rect.left, dialog_rect.top,
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dialog_size.cx, dialog_size.cy, TRUE);
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}
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/* helper routine to move all controls according to there position
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and size information */
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void
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move_controls(control_t * controls, int count)
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{
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control_t * control = controls;
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while(count-- > 0) {
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MoveWindow(control->hWnd, control->pos.x, control->pos.y,
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control->size.cx, control->size.cy, TRUE);
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control++;
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}
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}
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/* adjust the size and positions of all controls in the player
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selection dialog taking into account the per-monitor DPI. */
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void
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do_player_selector_layout(plsel_data_t * data)
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{
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calculate_player_selector_layout(data);
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move_controls(data->controls, psc_control_count);
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size_dialog(data->dialog, data->client_size);
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}
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/* initialize player selector dialog */
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void
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plselInitDialog(struct plsel_data * data)
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{
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TCHAR wbuf[BUFSZ];
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LVCOLUMN lvcol;
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SetWindowLongPtr(data->dialog, GWLP_USERDATA, (LONG_PTR) data);
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for(int i = 0; i < psc_control_count; i++) {
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data->controls[i].id = s_psc_id[i];
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data->controls[i].hWnd = GetDlgItem(data->dialog, s_psc_id[i]);
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}
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control_t * role_list = &data->controls[psc_role_list];
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ZeroMemory(&lvcol, sizeof(lvcol));
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lvcol.mask = LVCF_WIDTH;
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lvcol.cx = 1024;
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/* build role list */
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ListView_InsertColumn(role_list->hWnd, 0, &lvcol);
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data->role_count = 0;
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for (int i = 0; roles[i].name.m; i++) {
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LVITEM lvitem;
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ZeroMemory(&lvitem, sizeof(lvitem));
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lvitem.mask = LVIF_STATE | LVIF_TEXT;
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lvitem.iItem = i;
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lvitem.iSubItem = 0;
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lvitem.state = 0;
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lvitem.stateMask = LVIS_FOCUSED;
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if (flags.female && roles[i].name.f)
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lvitem.pszText = NH_A2W(roles[i].name.f, wbuf, BUFSZ);
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else
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lvitem.pszText = NH_A2W(roles[i].name.m, wbuf, BUFSZ);
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if (ListView_InsertItem(role_list->hWnd, &lvitem) == -1) {
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panic("cannot insert menu item");
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}
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data->role_count++;
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}
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/* build race list */
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control_t * race_list = &data->controls[psc_race_list];
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ListView_InsertColumn(race_list->hWnd, 0, &lvcol);
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data->race_count = 0;
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for (int i = 0; races[i].noun; i++) {
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LVITEM lvitem;
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ZeroMemory(&lvitem, sizeof(lvitem));
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lvitem.mask = LVIF_STATE | LVIF_TEXT;
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lvitem.iItem = i;
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lvitem.iSubItem = 0;
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lvitem.state = 0;
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lvitem.stateMask = LVIS_FOCUSED;
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lvitem.pszText = NH_A2W(races[i].noun, wbuf, BUFSZ);
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if (ListView_InsertItem(race_list->hWnd, &lvitem) == -1) {
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panic("cannot insert menu item");
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}
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data->race_count++;
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}
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/* set gender radio button state */
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control_t * gender_buttons = &data->controls[psc_male_button];
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for (int i = 0; i < ROLE_GENDERS; i++)
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Button_Enable(gender_buttons[i].hWnd, TRUE);
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Button_SetCheck(data->controls[psc_male_button].hWnd, BST_CHECKED);
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/* set alignment radio button state */
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control_t * alignment_buttons = &data->controls[psc_lawful_button];
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for (int i = 0; i < ROLE_ALIGNS; i++)
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Button_Enable(alignment_buttons[i].hWnd, TRUE);
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Button_SetCheck(data->controls[psc_lawful_button].hWnd, BST_CHECKED);
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/* set player name */
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control_t * name_box = &data->controls[psc_name_box];
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SetDlgItemText(data->dialog, name_box->id, NH_A2W(plname, wbuf, sizeof(wbuf)));
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plselRandomize(data);
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/* populate select boxes */
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plselAdjustSelections(data->dialog);
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/* set tab order */
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control_t * control = &data->controls[psc_quit_button];
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for(int i = psc_quit_button; i >= psc_name_box; i--, control++)
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SetWindowPos(control->hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
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do_player_selector_layout(data);
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center_dialog(data->dialog);
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}
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INT_PTR CALLBACK
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PlayerSelectorDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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struct plsel_data *data;
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RECT main_rt, dlg_rt;
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SIZE dlg_sz;
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plsel_data_t *data;
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switch (message) {
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case WM_INITDIALOG:
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data = (struct plsel_data *) lParam;
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR) data);
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/* center dialog in the main window */
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GetWindowRect(GetNHApp()->hMainWnd, &main_rt);
|
||||
GetWindowRect(hWnd, &dlg_rt);
|
||||
dlg_sz.cx = dlg_rt.right - dlg_rt.left;
|
||||
dlg_sz.cy = dlg_rt.bottom - dlg_rt.top;
|
||||
data = (plsel_data_t *) lParam;
|
||||
data->dialog = hWnd;
|
||||
|
||||
dlg_rt.left = (main_rt.left + main_rt.right - dlg_sz.cx) / 2;
|
||||
dlg_rt.right = dlg_rt.left + dlg_sz.cx;
|
||||
dlg_rt.top = (main_rt.top + main_rt.bottom - dlg_sz.cy) / 2;
|
||||
dlg_rt.bottom = dlg_rt.top + dlg_sz.cy;
|
||||
MoveWindow(hWnd, (main_rt.left + main_rt.right - dlg_sz.cx) / 2,
|
||||
(main_rt.top + main_rt.bottom - dlg_sz.cy) / 2, dlg_sz.cx,
|
||||
dlg_sz.cy, TRUE);
|
||||
|
||||
/* init dialog */
|
||||
plselInitDialog(hWnd);
|
||||
plselInitDialog(data);
|
||||
|
||||
/* tell windows to set the focus */
|
||||
return TRUE;
|
||||
break;
|
||||
|
||||
case WM_DRAWITEM:
|
||||
if (wParam == IDC_PLSEL_ROLE_LIST || wParam == IDC_PLSEL_RACE_LIST)
|
||||
@@ -367,20 +691,23 @@ PlayerSelectorDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
data = (struct plsel_data *) GetWindowLongPtr(hWnd, GWLP_USERDATA);
|
||||
|
||||
control_t * role_control = &data->controls[psc_role_list];
|
||||
control_t * race_control = &data->controls[psc_race_list];
|
||||
|
||||
switch (nmhdr->code) {
|
||||
case LVN_KEYDOWN:
|
||||
{
|
||||
LPNMLVKEYDOWN lpnmkeydown = (LPNMLVKEYDOWN) lParam;
|
||||
|
||||
if (lpnmkeydown->wVKey == ' ') {
|
||||
if (control == data->control_role) {
|
||||
int i = ListView_GetNextItem(data->control_role, -1, LVNI_FOCUSED);
|
||||
assert(i == -1 || ListView_GetNextItem(data->control_role, i, LVNI_FOCUSED) == -1);
|
||||
if (control == role_control->hWnd) {
|
||||
int i = ListView_GetNextItem(control, -1, LVNI_FOCUSED);
|
||||
assert(i == -1 || ListView_GetNextItem(control, i, LVNI_FOCUSED) == -1);
|
||||
flags.initrole = i;
|
||||
plselAdjustSelections(hWnd);
|
||||
} else if (control == data->control_race) {
|
||||
int i = ListView_GetNextItem(data->control_race, -1, LVNI_FOCUSED);
|
||||
assert(i == -1 || ListView_GetNextItem(data->control_race, i, LVNI_FOCUSED) == -1);
|
||||
} else if (control == race_control->hWnd) {
|
||||
int i = ListView_GetNextItem(control, -1, LVNI_FOCUSED);
|
||||
assert(i == -1 || ListView_GetNextItem(control, i, LVNI_FOCUSED) == -1);
|
||||
if (ok_race(flags.initrole, i, ROLE_RANDOM, ROLE_RANDOM)) {
|
||||
flags.initrace = i;
|
||||
plselAdjustSelections(hWnd);
|
||||
@@ -395,10 +722,10 @@ PlayerSelectorDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
int i = lpnmitem->iItem;
|
||||
if (i == -1)
|
||||
return FALSE;
|
||||
if (control == data->control_role) {
|
||||
if (control == role_control->hWnd) {
|
||||
flags.initrole = i;
|
||||
plselAdjustSelections(hWnd);
|
||||
} else if(control == data->control_race) {
|
||||
} else if(control == race_control->hWnd) {
|
||||
if (ok_race(flags.initrole, i, ROLE_RANDOM, ROLE_RANDOM)) {
|
||||
flags.initrace = i;
|
||||
plselAdjustSelections(hWnd);
|
||||
@@ -408,12 +735,12 @@ PlayerSelectorDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
break;
|
||||
case NM_KILLFOCUS:
|
||||
{
|
||||
if (data->focus == data->control_race) {
|
||||
if (data->focus == race_control->hWnd) {
|
||||
data->focus = NULL;
|
||||
ListView_RedrawItems(data->control_race, 0, data->race_count - 1);
|
||||
} else if (data->focus == data->control_role) {
|
||||
ListView_RedrawItems(race_control->hWnd, 0, data->race_count - 1);
|
||||
} else if (data->focus == role_control->hWnd) {
|
||||
data->focus = NULL;
|
||||
ListView_RedrawItems(data->control_role, 0, data->role_count - 1);
|
||||
ListView_RedrawItems(role_control->hWnd, 0, data->role_count - 1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -421,11 +748,11 @@ PlayerSelectorDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
data->focus = control;
|
||||
|
||||
if (control == data->control_race) {
|
||||
data->focus = data->control_race;
|
||||
if (control == race_control->hWnd) {
|
||||
data->focus = control;
|
||||
plselAdjustSelections(hWnd);
|
||||
} else if (control == data->control_role) {
|
||||
data->focus = data->control_role;
|
||||
} else if (control == role_control->hWnd) {
|
||||
data->focus = control;
|
||||
plselAdjustSelections(hWnd);
|
||||
}
|
||||
}
|
||||
@@ -478,109 +805,29 @@ PlayerSelectorDlgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DPICHANGED:
|
||||
{
|
||||
data = (struct plsel_data *) GetWindowLongPtr(hWnd, GWLP_USERDATA);
|
||||
|
||||
do_player_selector_layout(data);
|
||||
|
||||
InvalidateRect(hWnd, NULL, TRUE);
|
||||
} break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* initialize player selector dialog */
|
||||
void
|
||||
plselInitDialog(HWND hWnd)
|
||||
{
|
||||
struct plsel_data * data = (plsel_data_t *) GetWindowLongPtr(hWnd, GWLP_USERDATA);
|
||||
TCHAR wbuf[BUFSZ];
|
||||
LVCOLUMN lvcol;
|
||||
data->control_role = GetDlgItem(hWnd, IDC_PLSEL_ROLE_LIST);
|
||||
data->control_race = GetDlgItem(hWnd, IDC_PLSEL_RACE_LIST);
|
||||
|
||||
ZeroMemory(&lvcol, sizeof(lvcol));
|
||||
lvcol.mask = LVCF_WIDTH;
|
||||
lvcol.cx = GetSystemMetrics(SM_CXFULLSCREEN);
|
||||
|
||||
/* build role list */
|
||||
ListView_InsertColumn(data->control_role, 0, &lvcol);
|
||||
data->role_count = 0;
|
||||
for (int i = 0; roles[i].name.m; i++) {
|
||||
LVITEM lvitem;
|
||||
ZeroMemory(&lvitem, sizeof(lvitem));
|
||||
|
||||
lvitem.mask = LVIF_STATE | LVIF_TEXT;
|
||||
lvitem.iItem = i;
|
||||
lvitem.iSubItem = 0;
|
||||
lvitem.state = 0;
|
||||
lvitem.stateMask = LVIS_FOCUSED;
|
||||
if (flags.female && roles[i].name.f)
|
||||
lvitem.pszText = NH_A2W(roles[i].name.f, wbuf, BUFSZ);
|
||||
else
|
||||
lvitem.pszText = NH_A2W(roles[i].name.m, wbuf, BUFSZ);
|
||||
if (ListView_InsertItem(data->control_role, &lvitem) == -1) {
|
||||
panic("cannot insert menu item");
|
||||
}
|
||||
data->role_count++;
|
||||
}
|
||||
|
||||
/* build race list */
|
||||
ListView_InsertColumn(data->control_race, 0, &lvcol);
|
||||
data->race_count = 0;
|
||||
for (int i = 0; races[i].noun; i++) {
|
||||
LVITEM lvitem;
|
||||
ZeroMemory(&lvitem, sizeof(lvitem));
|
||||
|
||||
lvitem.mask = LVIF_STATE | LVIF_TEXT;
|
||||
lvitem.iItem = i;
|
||||
lvitem.iSubItem = 0;
|
||||
lvitem.state = 0;
|
||||
lvitem.stateMask = LVIS_FOCUSED;
|
||||
lvitem.pszText = NH_A2W(races[i].noun, wbuf, BUFSZ);
|
||||
if (ListView_InsertItem(data->control_race, &lvitem) == -1) {
|
||||
panic("cannot insert menu item");
|
||||
}
|
||||
data->race_count++;
|
||||
}
|
||||
|
||||
for(int i = 0; i < ROLE_GENDERS; i++)
|
||||
data->control_genders[i] = GetDlgItem(hWnd, IDC_PLSEL_GENDER_MALE + i);
|
||||
|
||||
for(int i = 0; i < ROLE_ALIGNS; i++)
|
||||
data->control_aligns[i] = GetDlgItem(hWnd, IDC_PLSEL_ALIGN_LAWFUL + i);
|
||||
|
||||
/* set gender radio button state */
|
||||
for (int i = 0; i < ROLE_GENDERS; i++)
|
||||
Button_Enable(data->control_genders[i], TRUE);
|
||||
|
||||
Button_SetCheck(data->control_genders[0], BST_CHECKED);
|
||||
|
||||
/* set alignment radio button state */
|
||||
for (int i = 0; i < ROLE_ALIGNS; i++)
|
||||
Button_Enable(data->control_aligns[i], TRUE);
|
||||
|
||||
Button_SetCheck(data->control_aligns[0], BST_CHECKED);
|
||||
|
||||
/* set player name */
|
||||
SetDlgItemText(hWnd, IDC_PLSEL_NAME, NH_A2W(plname, wbuf, sizeof(wbuf)));
|
||||
|
||||
plselRandomize(data);
|
||||
|
||||
/* populate select boxes */
|
||||
plselAdjustSelections(hWnd);
|
||||
|
||||
/* set tab order */
|
||||
SetWindowPos(GetDlgItem(hWnd, IDCANCEL), NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
SetWindowPos(GetDlgItem(hWnd, IDC_PLSEL_RANDOM), NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
SetWindowPos(GetDlgItem(hWnd, IDOK), NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
for(int i = ROLE_GENDERS - 1; i >= 0; i--)
|
||||
SetWindowPos(data->control_genders[i], NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
for(int i = ROLE_ALIGNS - 1; i >= 0; i--)
|
||||
SetWindowPos(data->control_aligns[i], NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
SetWindowPos(data->control_race, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
SetWindowPos(data->control_role, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
plselAdjustSelections(HWND hWnd)
|
||||
{
|
||||
struct plsel_data * data = (plsel_data_t *) GetWindowLongPtr(hWnd, GWLP_USERDATA);
|
||||
|
||||
control_t * role_control = &data->controls[psc_role_list];
|
||||
control_t * race_control = &data->controls[psc_race_list];
|
||||
|
||||
if (!ok_race(flags.initrole, flags.initrace, ROLE_RANDOM, ROLE_RANDOM))
|
||||
flags.initrace = pick_race(flags.initrole, ROLE_RANDOM, ROLE_RANDOM, ROLE_RANDOM);
|
||||
|
||||
@@ -590,29 +837,31 @@ plselAdjustSelections(HWND hWnd)
|
||||
if (!ok_align(flags.initrole, flags.initrace, flags.initgend, flags.initalign))
|
||||
flags.initalign = pick_align(flags.initrole, flags.initrace, flags.initgend , ROLE_RANDOM);
|
||||
|
||||
ListView_RedrawItems(data->control_role, 0, data->role_count - 1);
|
||||
ListView_RedrawItems(data->control_race, 0, data->race_count - 1);
|
||||
ListView_RedrawItems(role_control->hWnd, 0, data->role_count - 1);
|
||||
ListView_RedrawItems(race_control->hWnd, 0, data->race_count - 1);
|
||||
|
||||
/* set gender radio button state */
|
||||
for (int i = 0; i < ROLE_GENDERS; i++) {
|
||||
HWND button = data->controls[psc_male_button+i].hWnd;
|
||||
BOOL enable = ok_gend(flags.initrole, flags.initrace, i, flags.initalign);
|
||||
Button_Enable(data->control_genders[i], enable);
|
||||
LRESULT state = Button_GetCheck(data->control_genders[i]);
|
||||
Button_Enable(button, enable);
|
||||
LRESULT state = Button_GetCheck(button);
|
||||
if (state == BST_CHECKED && flags.initgend != i)
|
||||
Button_SetCheck(data->control_genders[i], BST_UNCHECKED);
|
||||
Button_SetCheck(button, BST_UNCHECKED);
|
||||
if (state == BST_UNCHECKED && flags.initgend == i)
|
||||
Button_SetCheck(data->control_genders[i], BST_CHECKED);
|
||||
Button_SetCheck(button, BST_CHECKED);
|
||||
}
|
||||
|
||||
/* set alignment radio button state */
|
||||
for (int i = 0; i < ROLE_ALIGNS; i++) {
|
||||
HWND button = data->controls[psc_lawful_button+i].hWnd;
|
||||
BOOL enable = ok_align(flags.initrole, flags.initrace, flags.initgend, i);
|
||||
Button_Enable(data->control_aligns[i], enable);
|
||||
LRESULT state = Button_GetCheck(data->control_aligns[i]);
|
||||
Button_Enable(button, enable);
|
||||
LRESULT state = Button_GetCheck(button);
|
||||
if (state == BST_CHECKED && flags.initalign != i)
|
||||
Button_SetCheck(data->control_aligns[i], BST_UNCHECKED);
|
||||
Button_SetCheck(button, BST_UNCHECKED);
|
||||
if (state == BST_UNCHECKED && flags.initalign == i)
|
||||
Button_SetCheck(data->control_aligns[i], BST_CHECKED);
|
||||
Button_SetCheck(button, BST_CHECKED);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by winhack.rc
|
||||
// Used by NetHackW.rc
|
||||
//
|
||||
#define IDC_MYICON 2
|
||||
#define IDD_WINHACK_DIALOG 102
|
||||
@@ -114,6 +114,11 @@
|
||||
#define IDC_PLSEL_ALIGN_CHAOTIC 1336
|
||||
#define IDC_PLSEL_GENDER_MALE 1337
|
||||
#define IDC_PLSEL_GENDER_FEMALE 1338
|
||||
#define IDC_PLSEL_NAME_GROUP 1339
|
||||
#define IDC_PLSEL_ROLE_GROUP 1340
|
||||
#define IDC_PLSEL_RACE_GROUP 1341
|
||||
#define IDC_PLSEL_ALIGNMENT_GROUP 1342
|
||||
#define IDC_PLSEL_GENDER_GROUP 1343
|
||||
#define IDM_SAVE 32771
|
||||
#define IDM_HELP_LONG 32772
|
||||
#define IDM_HELP_COMMANDS 32773
|
||||
|
||||
@@ -201,6 +201,18 @@
|
||||
<ClInclude Include="$(WinWin32Dir)mhstatus.h" />
|
||||
<ClInclude Include="$(WinWin32Dir)mhtext.h" />
|
||||
<ClInclude Include="$(WinWin32Dir)winMS.h" />
|
||||
<ClInclude Include="..\resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="..\mnsel.bmp" />
|
||||
<Image Include="..\mnselcnt.bmp" />
|
||||
<Image Include="..\mnunsel.bmp" />
|
||||
<Image Include="..\NETHACK.ICO" />
|
||||
<Image Include="..\petmark.bmp" />
|
||||
<Image Include="..\pilemark.bmp" />
|
||||
<Image Include="..\rip.bmp" />
|
||||
<Image Include="..\splash.bmp" />
|
||||
<Image Include="..\tiles.bmp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
@@ -212,4 +224,4 @@
|
||||
<Target Name="AfterRebuild">
|
||||
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user