Have newcham() give messages when monsters polymorph in more cases
This is a descendent of an earlier patch I wrote. The main idea is still to clearly communicate to the player *what* something is turning into, without the need to farlook afterwards, and give them the opportunity to add MSGTYPE for when something jumps on a polymorph trap and becomes an arch-lich. If it happens out of sight, the player also might get a whiff of the monster's smell, giving a bit of advance warning. There is one new case in here, in normal_shape(), which came about because I noticed a weird message sequence: "The magic-absorbing blade cancels the python! You kill the chameleon!" with no intervening message indicating the python reverted to a chameleon.
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@@ -3808,7 +3808,7 @@ normal_shape(struct monst *mon)
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if (mcham >= LOW_PM) {
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unsigned mcan = mon->mcan;
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(void) newcham(mon, &mons[mcham], FALSE, FALSE);
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(void) newcham(mon, &mons[mcham], FALSE, TRUE);
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mon->cham = NON_PM;
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/* newcham() may uncancel a polymorphing monster; override that */
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if (mcan)
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