Fix: chameleon quickmimic not reset after eating
finish_meating was checking whether the monster in question was a chameleon/shapechanger, rather than whether it was a mimic, in deciding which monsters should be allowed to maintain their current appearance once they finish eating. This meant that true mimics had their appearance reset, while a chameleon, vampire, etc, who ate a mimic would maintain their appearance as a tripe ration even after they had finished eating and resumed their normal behavior. The result? An amazing living tripe ration which followed the hero around throughout the level.
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committed by
Pasi Kallinen
parent
706b1a939b
commit
221e4a760d
@@ -1366,7 +1366,7 @@ void
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finish_meating(struct monst *mtmp)
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{
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mtmp->meating = 0;
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if (M_AP_TYPE(mtmp) && mtmp->mappearance && mtmp->cham == NON_PM) {
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if (M_AP_TYPE(mtmp) && mtmp->mappearance && mtmp->data->mlet != S_MIMIC) {
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/* was eating a mimic and now appearance needs resetting */
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mtmp->m_ap_type = M_AP_NOTHING;
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mtmp->mappearance = 0;
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