Slight improvement to handless pets' pickup changes
Allow one item to be taken out of a pile, and leave framework in place for partial splits so that all monsters will take up to their capacity, rather than leaving the whole pile if it's too big to take all at once.
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@@ -1291,7 +1291,7 @@ E void FDECL(mpickgold, (struct monst *));
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E boolean FDECL(mpickstuff, (struct monst *, const char *));
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E int FDECL(curr_mon_load, (struct monst *));
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E int FDECL(max_mon_load, (struct monst *));
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E boolean FDECL(can_carry, (struct monst *, struct obj *));
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E int FDECL(can_carry, (struct monst *, struct obj *));
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E int FDECL(mfndpos, (struct monst *, coord *, long *, long));
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E boolean FDECL(monnear, (struct monst *, int, int));
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E void NDECL(dmonsfree);
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