some build fix-ups
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@@ -148,7 +148,7 @@ static int NDECL(wiz_where);
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static int NDECL(wiz_detect);
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static int NDECL(wiz_panic);
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static int NDECL(wiz_polyself);
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STATIC_PTR int NDECL(wiz_load_lua);
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static int NDECL(wiz_load_lua);
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static int NDECL(wiz_level_tele);
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static int NDECL(wiz_level_change);
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static int NDECL(wiz_show_seenv);
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@@ -874,7 +874,7 @@ boolean pre, wiztower;
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}
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/* #wizmakemap - discard current dungeon level and replace with a new one */
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STATIC_PTR int
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static int
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wiz_makemap(VOID_ARGS)
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{
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if (wizard) {
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@@ -945,7 +945,7 @@ wiz_detect(VOID_ARGS)
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return 0;
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}
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STATIC_PTR int
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static int
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wiz_load_lua(VOID_ARGS)
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{
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if (wizard) {
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@@ -961,7 +961,7 @@ wiz_load_lua(VOID_ARGS)
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return 0;
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}
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STATIC_PTR int
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static int
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wiz_load_splua(VOID_ARGS)
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{
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if (wizard) {
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