Fix monster hiding under hatching egg staying hidden
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@@ -985,6 +985,8 @@ long timeout;
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/* free egg here because we use it above */
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obj_extract_self(egg);
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obfree(egg, (struct obj *) 0);
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if ((mon = m_at(x,y)) && !hideunder(mon) && cansee(x, y))
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redraw = TRUE;
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}
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if (redraw)
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newsym(x, y);
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