trunk only: preserving context (src files)
Pat Rankin wrote: > collect them all into some new struct and > save that separately rather than jamming more non-option stuff > into struct flags. This patch: - collects all context/tracking related fields from flags into a new structure called "context." It also adds the following to the new structure: - stethoscope turn support - victual support - tin support
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@@ -674,8 +674,8 @@ struct monst *mon;
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*m2 = *mon; /* copy condition of old monster */
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m2->nmon = fmon;
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fmon = m2;
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m2->m_id = flags.ident++;
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if (!m2->m_id) m2->m_id = flags.ident++; /* ident overflowed */
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m2->m_id = context.ident++;
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if (!m2->m_id) m2->m_id = context.ident++; /* ident overflowed */
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m2->mx = mm.x;
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m2->my = mm.y;
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@@ -869,8 +869,8 @@ register int mmflags;
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(void)memset((genericptr_t)mtmp->mextra, 0, xlth);
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mtmp->nmon = fmon;
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fmon = mtmp;
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mtmp->m_id = flags.ident++;
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if (!mtmp->m_id) mtmp->m_id = flags.ident++; /* ident overflowed */
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mtmp->m_id = context.ident++;
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if (!mtmp->m_id) mtmp->m_id = context.ident++; /* ident overflowed */
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set_mon_data(mtmp, ptr, 0);
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if (mtmp->data->msound == MS_LEADER)
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quest_status.leader_m_id = mtmp->m_id;
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@@ -975,13 +975,13 @@ register int mmflags;
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}
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} else if (mndx == PM_WIZARD_OF_YENDOR) {
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mtmp->iswiz = TRUE;
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flags.no_of_wizards++;
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if (flags.no_of_wizards == 1 && Is_earthlevel(&u.uz))
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context.no_of_wizards++;
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if (context.no_of_wizards == 1 && Is_earthlevel(&u.uz))
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mitem = SPE_DIG;
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} else if (mndx == PM_DJINNI) {
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flags.djinni_count++;
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context.djinni_count++;
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} else if (mndx == PM_GHOST) {
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flags.ghost_count++;
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context.ghost_count++;
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if (!(mmflags & MM_NONAME))
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mtmp = christen_monst(mtmp, rndghostname());
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} else if (mndx == PM_VLAD_THE_IMPALER) {
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