trunk only: preserving context (src files)
Pat Rankin wrote: > collect them all into some new struct and > save that separately rather than jamming more non-option stuff > into struct flags. This patch: - collects all context/tracking related fields from flags into a new structure called "context." It also adds the following to the new structure: - stethoscope turn support - victual support - tin support
This commit is contained in:
@@ -852,7 +852,7 @@ int radius, ttl;
|
||||
tmprect.hy--;
|
||||
}
|
||||
ff->ttl = ttl;
|
||||
if (!in_mklev && !flags.mon_moving)
|
||||
if (!in_mklev && !context.mon_moving)
|
||||
set_heros_fault(ff); /* assume player has created it */
|
||||
/* ff->can_enter_f = enter_force_field; */
|
||||
/* ff->can_leave_f = enter_force_field; */
|
||||
@@ -971,7 +971,7 @@ int damage;
|
||||
tmprect.hy--;
|
||||
}
|
||||
cloud->ttl = rn1(3,4);
|
||||
if (!in_mklev && !flags.mon_moving)
|
||||
if (!in_mklev && !context.mon_moving)
|
||||
set_heros_fault(cloud); /* assume player has created it */
|
||||
cloud->inside_f = INSIDE_GAS_CLOUD;
|
||||
cloud->expire_f = EXPIRE_GAS_CLOUD;
|
||||
|
||||
Reference in New Issue
Block a user