github issue #819 - magic harp vs shopkeeper
Issue reported by youkan700: for shopkeepers, taming via magic harp behaved differently than taming via scroll or spell. Make magic harp's taming be the same as [non-cursed] scroll of taming and spell of charm monster: angry shopkeepers will be pacified (even though they can't be tamed). Also, add something I've been sitting on for ages: when taming magic hits an already tame monster, give that monster a chance to become tamer. Not significant for monsters that eat (unless being starved for some reason) but matters for ones who don't eat. For tameness N (which has a maximum of 20), if N is less than 10, have any taming yield a 10-N out of 10 chance to increase the tameness by 1. So the closer a pet is to becoming feral, the more likely for it to improve tameness a little. Closes #819
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@@ -965,6 +965,8 @@ out of array bounds access attempt occurred when deciding whether to bounce
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if wand or spell zap reached edge of map
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if blind hero was challanged by a vault guard, it wasn't possible to see how
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to start following that guard out of the vault
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make taming via magic harp be consistent with scroll of taming and charm
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spell: an angry shopkeeper becomes pacified (but never tamed)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1731,6 +1733,7 @@ if built with DEBUG enabled and running in wizard mode, starting play with
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water on Plane of Water, and fumaroles on Plane of Fire be transparent
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add wizard mode #wizkill command to remove monster(s) from play
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some quest nemeses release a cloud of poisonous gas when they die
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taming magic acting on an already tame creature might make it become tamer
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Platform- and/or Interface-Specific New Features
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