@@ -155,6 +155,8 @@ monster or object detection found semi-dead vault guard at <0,0> while
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traversing fmon list; monster detection gave misleading feedback
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(blank map instead of 'strange feeling') if there were no other
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monsters on level; likewise object detection and guard's minvent
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squadprob[] in mkroom.c was defined with 5 elements but initialized only 4
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resulting in giant ants sometimes
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Reference in New Issue
Block a user