squadprob array had 5 elements but only 4 initialized

fixes #335
This commit is contained in:
nhmall
2020-04-21 14:32:14 -04:00
parent 52a15daaf6
commit 23428d0fcc
2 changed files with 8 additions and 8 deletions

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@@ -155,6 +155,8 @@ monster or object detection found semi-dead vault guard at <0,0> while
traversing fmon list; monster detection gave misleading feedback
(blank map instead of 'strange feeling') if there were no other
monsters on level; likewise object detection and guard's minvent
squadprob[] in mkroom.c was defined with 5 elements but initialized only 4
resulting in giant ants sometimes
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository