fix #Q382 - jumping possible while riding a sleeping pet (trunk only)
From a bug report: when riding,
#jump command and jumping spell didn't check whether steed is able to move.
This makes #jump command, either magic boots or knight's innate ability,
fail if the steed can't move. Spell still succeeds; its magic overrides
steed's immobility. Fix is trunk only since it relies on a function that
isn't in the branch.
Also, tweak hero movement to avoid an extra function call per move
when not riding.
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@@ -187,6 +187,7 @@ monsters can use ranged attacks over/around boulders, same as hero
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can't drop part of a stack of N weapons welded to hero's hand
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pickup still accepts m as command prefix, but now rejects F,g,G,M,numpad 5
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scatter piles of kicked gold rather than move the entire pile at once
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#jump attempt fails if mounted on sleeping steed; jumping spell still works
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Platform- and/or Interface-Specific Fixes
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