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@@ -454,7 +454,7 @@ struct enum_dump {
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/*
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* This is the way the game ends. If these are rearranged, the arrays
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* in end.c and topten.c will need to be changed. Some parts of the
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* code assume that PANIC separates the deaths from the non-deaths.
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* code assume that PANICKED separates the deaths from the non-deaths.
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*/
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enum game_end_types {
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DIED = 0,
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