fix pull request #386 - monster interaction

The previous teleport scroll fix was mislabeled with this pull
request number.  Too late to fix that now; should have been

Closes #307

Now...  Interaction between voluntarily busy hero (resting,
searching, and so on) with approaching monsters to decide whether
to stop had some inconsistencies.

Really closes #386
This commit is contained in:
PatR
2020-09-18 15:53:43 -07:00
parent 81ec2bfa2a
commit 239620ffd7
3 changed files with 14 additions and 11 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.303 $ $NHDT-Date: 1600468452 2020/09/18 22:34:12 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.304 $ $NHDT-Date: 1600469617 2020/09/18 22:53:37 $
General Fixes and Modified Features
-----------------------------------
@@ -250,6 +250,7 @@ end of game inventory disclosure passed an inappropriate argument to the
turning into slime rendered hero as slime one turn too soon
avoid potential infinite loop if hangup occurs at ring "right or left?" prompt
randomize the turns where accessories and extrinsics affect nutrition
handle being interrupted by approaching monsters more consistently
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository