fix pull request #386 - monster interaction
The previous teleport scroll fix was mislabeled with this pull request number. Too late to fix that now; should have been Closes #307 Now... Interaction between voluntarily busy hero (resting, searching, and so on) with approaching monsters to decide whether to stop had some inconsistencies. Really closes #386
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.303 $ $NHDT-Date: 1600468452 2020/09/18 22:34:12 $
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.304 $ $NHDT-Date: 1600469617 2020/09/18 22:53:37 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -250,6 +250,7 @@ end of game inventory disclosure passed an inappropriate argument to the
|
||||
turning into slime rendered hero as slime one turn too soon
|
||||
avoid potential infinite loop if hangup occurs at ring "right or left?" prompt
|
||||
randomize the turns where accessories and extrinsics affect nutrition
|
||||
handle being interrupted by approaching monsters more consistently
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user