Wine Cellar tweak
User-contributed fix; bypassed the contact form so no #Hnnnn number. On the Gnome King's Wine Cellar version of Mines' End, a couple of wall stubs in the lower far right were diggable, unlike all other walls on the level. One single-spot wall stub was leftmost of three undiggable spots, wall+floor+stone. The floor spot wasn't noticeably different from normal (not sure whether digging a pit was prohibited) but the stone one was.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.235 $ $NHDT-Date: 1548209734 2019/01/23 02:15:34 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.237 $ $NHDT-Date: 1548631703 2019/01/27 23:28:23 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -335,6 +335,8 @@ entering Ft.Ludios with a lit candle lit up the entire entry room except for
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one corner spot; that corner is beyond candle radius but other spots
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even further away were being shown; force the walls to unlit in order
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to prevent those wall spots from showing so soon
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a couple of short wall segments in the "Gnome King's Wine Cellar" variant of
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Mines' End were diggable; one stone spot which should have been, wasn't
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boulder dropped or launched by a monster onto a monster trapped in a pit and
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killing it credited/blamed the hero and might trigger a deltrap panic
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the simulation of dual weapon combat when polymorphed into a form with more
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