Wine Cellar tweak

User-contributed fix; bypassed the contact form so no #Hnnnn number.

On the Gnome King's Wine Cellar version of Mines' End, a couple of
wall stubs in the lower far right were diggable, unlike all other
walls on the level.  One single-spot wall stub was leftmost of three
undiggable spots, wall+floor+stone.  The floor spot wasn't noticeably
different from normal (not sure whether digging a pit was prohibited)
but the stone one was.
This commit is contained in:
PatR
2019-01-27 15:28:31 -08:00
parent 55fdfb9200
commit 23fba68012
2 changed files with 7 additions and 3 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.235 $ $NHDT-Date: 1548209734 2019/01/23 02:15:34 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.237 $ $NHDT-Date: 1548631703 2019/01/27 23:28:23 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -335,6 +335,8 @@ entering Ft.Ludios with a lit candle lit up the entire entry room except for
one corner spot; that corner is beyond candle radius but other spots
even further away were being shown; force the walls to unlit in order
to prevent those wall spots from showing so soon
a couple of short wall segments in the "Gnome King's Wine Cellar" variant of
Mines' End were diggable; one stone spot which should have been, wasn't
boulder dropped or launched by a monster onto a monster trapped in a pit and
killing it credited/blamed the hero and might trigger a deltrap panic
the simulation of dual weapon combat when polymorphed into a form with more