howmonseen - monster visibility (trunk only)
Pull some code out of lookat() so that it can be used elsewhere. howmonseen(mon) returns a bitmask of the ways that hero can see mon.
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@@ -2402,6 +2402,7 @@ E void FDECL(unblock_point, (int,int));
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E boolean FDECL(clear_path, (int,int,int,int));
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E void FDECL(do_clear_area, (int,int,int,
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void (*)(int,int,genericptr_t),genericptr_t));
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E unsigned FDECL(howmonseen, (struct monst *));
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#ifdef VMS
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