fix H2766 - jumping while punished could leave ball in wrong place
Affected both intrinsic and spell-based jumping. hurtle_step now drags the ball.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 teleport.c $NHDT-Date: 1446887535 2015/11/07 09:12:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.62 $ */
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/* NetHack 3.6 teleport.c $NHDT-Date: 1455140444 2016/02/10 21:40:44 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.66 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -252,7 +252,7 @@ boolean allow_drag;
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/* unearth it */
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buried_ball_to_punishment();
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}
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ball_active = (Punished && uball->where != OBJ_FREE),
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ball_active = (Punished && uball->where != OBJ_FREE);
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ball_still_in_range = FALSE;
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/* If they have to move the ball, then drag if allow_drag is true;
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