silver vs lycanthropy (trunk only)

Monster werecritters are vulnerable to silver when in human form as
well as when in beast form, but hero inflicted with lycanthropy was only
vulnerable while in beast form.  Add pseudo-property Hate_silver to handle
that correctly.  Also, add silver vulnerability to enlightenment feedback.
Lastly, hero vulnerable to silver had Con abused if hit by silver missile
but not when hit hand-to-hand; add an exercise() call to the latter.
This commit is contained in:
nethack.rankin
2007-03-18 03:26:43 +00:00
parent 7a70ec2a02
commit 25527a6315
6 changed files with 18 additions and 9 deletions

View File

@@ -341,6 +341,7 @@ lit candle or potion of oil which burned out while equipped would leave stale
weapon/alternate-weapon/quiver pointer that could cause panic or crash
wielded/worn figurine which auto-transformed had same stale pointer bug
format names of not yet id'd artifacts such that obj type shows for non-weapons
hero with lycanthropy is vulnerable to silver in human form as well as beast
Platform- and/or Interface-Specific Fixes