silver vs lycanthropy (trunk only)
Monster werecritters are vulnerable to silver when in human form as well as when in beast form, but hero inflicted with lycanthropy was only vulnerable while in beast form. Add pseudo-property Hate_silver to handle that correctly. Also, add silver vulnerability to enlightenment feedback. Lastly, hero vulnerable to silver had Con abused if hit by silver missile but not when hit hand-to-hand; add an exercise() call to the latter.
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@@ -341,6 +341,7 @@ lit candle or potion of oil which burned out while equipped would leave stale
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weapon/alternate-weapon/quiver pointer that could cause panic or crash
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wielded/worn figurine which auto-transformed had same stale pointer bug
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format names of not yet id'd artifacts such that obj type shows for non-weapons
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hero with lycanthropy is vulnerable to silver in human form as well as beast
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Platform- and/or Interface-Specific Fixes
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