github pull request #113 - shopkeeper placement
Fixes #113 Incorporate the contents of pull request #113 to fix shopkeeper setup for irregularly shaped shop rooms. Code intending to adjust the Y coordinate was erroneously incrementing the X one instead. (I'm not sure whether we have any irregular shops at all but if so, they don't have the necessary orientation to trigger this bug.) And add a couple of formatting tweaks in the vicinity....
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@@ -62,6 +62,9 @@ special level loader didn't support populating several types of special rooms
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(ant hole, cockatrice nest, leprechaun hall)
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eating rings while polymorphed didn't handle bonus/penalty for increase damage,
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increase accuracy, or protection correctly
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shopkeeper's position in front of shop door didn't correctly handle bottom
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edge of irregularly shaped shop due to typo or copy+paste error
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(latent bug; no such shops are present in 3.6.x)
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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