two land mine bits
Noticed when investigating one of the killer reason bugs recently reported: a land mine explosion shouldn't create a concealed pit trap; make a revealed pit instead. And while testing that, I noticed that the "Kaboom" message given when pushing a boulder onto a land mine was given while the map still showed the boulder at its original location even though it had actually been moved already. It's a little odd that you get hit by shrapnel at your original position--as if you're shoving the boulder ahead of you and then pausing a moment before stepping into its former location--but that's trickier to fix; sometimes you won't advance due to there being multiple boulders present (in that case you evidently do shove the boulder instead of performing a steady push, so maybe the current behavior is fine as it is).
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@@ -48,6 +48,8 @@ immediate encumbrance feedback when removing gauntlets of power
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make deliberately flying down the Castle's trap doors consistent with falling
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give more explicit feedback for exploding bag of holding
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help display for "list of game options" misformats runmode and scroll_amount
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pit created by land mine explosion doesn't start out concealed
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update map display sooner when pushed boulder triggers land mine explosion
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Platform- and/or Interface-Specific Fixes
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