Make TOURIST unconditional.
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@@ -26,10 +26,6 @@ struct monst *mon;
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struct obj *obj, *wep,
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dummy, *pickaxe, *unihorn, *key;
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#ifndef TOURIST
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#define CREDIT_CARD STRANGE_OBJECT /* avoids messy conditionalization */
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#endif
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#ifndef GOLDOBJ
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if (mon->mgold) return &zeroobj; /* pet has something to drop */
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#endif
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@@ -111,10 +107,6 @@ struct monst *mon;
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if (!obj->owornmask && obj != wep) return obj;
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}
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#ifndef TOURIST
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#undef CREDIT_CARD
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#endif
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return (struct obj *)0; /* don't drop anything */
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}
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