Make TOURIST unconditional.
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@@ -256,10 +256,8 @@ worst_cursed_item()
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otmp = uarmh;
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} else if (uarmf && uarmf->cursed) { /* boots */
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otmp = uarmf;
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#ifdef TOURIST
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} else if (uarmu && uarmu->cursed) { /* shirt */
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otmp = uarmu;
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#endif
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} else if (uamul && uamul->cursed) { /* amulet */
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otmp = uamul;
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} else if (uleft && uleft->cursed) { /* left ring */
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@@ -551,9 +549,7 @@ aligntyp resp_god;
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if (uarm && !(EReflecting & W_ARM) &&
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!(EDisint_resistance & W_ARM) && !uarmc)
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(void) destroy_arm(uarm);
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#ifdef TOURIST
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if (uarmu && !uarm && !uarmc) (void) destroy_arm(uarmu);
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#endif
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if (!Disint_resistance)
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fry_by_god(resp_god, TRUE);
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else {
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