Make TOURIST unconditional.
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@@ -67,10 +67,8 @@ int attk;
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}
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if ((target = which_armor(mdef, W_ARM)) != (struct obj *)0) {
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(void)rust_dmg(target, xname(target), hurt, TRUE, mdef);
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#ifdef TOURIST
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} else if ((target = which_armor(mdef, W_ARMU)) != (struct obj *)0) {
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(void)rust_dmg(target, xname(target), hurt, TRUE, mdef);
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#endif
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}
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break;
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case 2:
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@@ -745,7 +743,6 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
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}
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tmp = 1;
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break;
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#ifdef TOURIST
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case EXPENSIVE_CAMERA:
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You("succeed in destroying %s. Congratulations!",
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ysimple_name(obj));
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@@ -753,7 +750,6 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
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return(TRUE);
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/*NOTREACHED*/
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break;
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#endif
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case CORPSE: /* fixed by polder@cs.vu.nl */
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if (touch_petrifies(&mons[obj->corpsenm])) {
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tmp = 1;
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@@ -1152,9 +1148,7 @@ struct attack *mattk;
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/* grabbing attacks the body */
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obj = which_armor(mdef, W_ARMC); /* cloak */
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if (!obj) obj = which_armor(mdef, W_ARM); /* suit */
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#ifdef TOURIST
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if (!obj) obj = which_armor(mdef, W_ARMU); /* shirt */
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#endif
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}
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/* if monster's cloak/armor is greased, your grab slips off; this
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