Make TOURIST unconditional.
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@@ -48,31 +48,16 @@ struct conditionals {
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#endif
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#ifndef MAIL
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{ MON_GLYPH, PM_FAMINE, "mail daemon" },
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#endif
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#ifndef TOURIST
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{ MON_GLYPH, PM_SAMURAI, "tourist" },
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#endif
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/* commented out in monst.c at present */
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{ MON_GLYPH, PM_SHAMAN_KARNOV, "Earendil" },
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{ MON_GLYPH, PM_SHAMAN_KARNOV, "Elwing" },
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#ifndef TOURIST
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{ MON_GLYPH, PM_LORD_SATO, "Twoflower" },
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#endif
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/* commented out in monst.c at present */
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{ MON_GLYPH, PM_CHROMATIC_DRAGON, "Goblin King" },
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{ MON_GLYPH, PM_NEANDERTHAL, "High-elf" },
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#ifndef TOURIST
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{ MON_GLYPH, PM_ROSHI, "guide" },
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#endif
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/* objects commented out in objects.c at present */
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{ OBJ_GLYPH, SILVER_DRAGON_SCALE_MAIL, "shimmering dragon scale mail" },
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{ OBJ_GLYPH, SILVER_DRAGON_SCALES, "shimmering dragon scales" },
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#ifndef TOURIST
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{ OBJ_GLYPH, LEATHER_JACKET, "Hawaiian shirt" },
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{ OBJ_GLYPH, LEATHER_JACKET, "T-shirt" },
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{ OBJ_GLYPH, LOCK_PICK, "credit card" },
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{ OBJ_GLYPH, MAGIC_LAMP, "expensive camera" },
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#endif
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/* allow slime mold to look like slice of pizza, since we
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* don't know what a slime mold should look like when renamed anyway
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*/
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