Make ELBERETH unconditional.
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@@ -427,8 +427,6 @@ typedef unsigned char uchar;
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#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */
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#define STEED /* Riding steeds */
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#define TOURIST /* Tourist players with cameras and Hawaiian shirts */
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/* difficulty */
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#define ELBERETH /* Engraving the E-word repels monsters */
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/* I/O */
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#define REDO /* support for redoing last command - DGK */
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#if !defined(MAC)
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@@ -670,9 +670,7 @@ E void FDECL(cant_reach_floor, (int,int,BOOLEAN_P,BOOLEAN_P));
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E const char *FDECL(surface, (int,int));
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E const char *FDECL(ceiling, (int,int));
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E struct engr *FDECL(engr_at, (XCHAR_P,XCHAR_P));
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#ifdef ELBERETH
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E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P));
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#endif
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E void FDECL(u_wipe_engr, (int));
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E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P));
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E void FDECL(read_engr_at, (int,int));
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@@ -47,9 +47,7 @@ struct u_event {
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Bitfield(invoked,1); /* invoked Gate to the Sanctum level */
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Bitfield(gehennom_entered,1); /* entered Gehennom via Valley */
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#ifdef ELBERETH
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Bitfield(uhand_of_elbereth,2); /* became Hand of Elbereth */
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#endif
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Bitfield(udemigod,1); /* killed the wiz */
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Bitfield(uvibrated,1); /* stepped on "vibrating square" */
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Bitfield(ascended,1); /* has offered the Amulet */
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