fixes entry for the big-endian fix
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@@ -35,6 +35,11 @@ fix a buffer overflow in reroll processing that was introduced in a
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post-release 5.0.0 commit
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ensure a checkpoint, aka a save_currentstate() call, isn't done before
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the game is ready
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add ANY_INT16 to any_types and use it for u.ux/uy/tx/ty and uz dlevel/dnum;
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those are coordxy (int16_t) but the Lua bindings were treating them
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as 1-byte fields, so on big-endian m68k Lua read the high byte (0)
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instead of the actual value. Symptom: place_object off map <0,0>
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in the tutorial.
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Platform- and/or Interface-Specific Fixes
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