Sting revisited
Replace recent "(light blue aura)" with "(flickering light blue)" if there are 1..4 orcs, "(glimmering light blue)" if 5..12, or "(gleaming light blue)" if there are 13 or more, and move its place in the formatted name. _3.6.1_: Sting (weapon in hand) (glowing light blue) _recent: Sting (weapon in hand) (light blue aura) _now___: Sting (weapon in hand, flickering light blue) The thresholds for intensity may need to be tweaked. The start message has been changed from "glows" to "flickers/glimmers/gleams" and is given when the intensity changes (up or down) as well as when first glowing. Stop message will usually be "stops flickering" but some form of mass kill (genocide for sure, maybe explosion, probably not wand zap) might result in stopping directly from higher intensity. It still "quivers" if hero is blind when there are orcs on the level, but no name augmentation shows in inventory for that situation; describing it as "(weapon in hand, quivering)" would be too silly. Also, the quiver or glow intermediate message if blindness is toggled while Sting is active only worked for make_blinded(), not for putting on and taking off a blindfold. Now fixed. I think becoming blind due to polymorphing into an eyeless form is still not handled, but there are no eyeless creatures capable of wielding weapons so that can wait. Polymorphing from eyeless to sighted is handled but moot for Sting.
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@@ -234,6 +234,8 @@ dismount that kills steed because there is no room to put it on map blamed the
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to emphasize that it's not a light source, change description of wielded Sting
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from "(glowing light blue)" to "(light blue aura)" when sighted and
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from "(glowing)" to nothing (not warm enough to feel) when blind
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glowing Sting quivers if hero becomes blind and quivering Sting glows if
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blindness ends; it worked for timed blindness but not for blindfold
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -253,6 +255,9 @@ life-saving while poly'd and Unchanging wasn't restoring u.mh (HP as monster)
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change in searching stopped finding unseen monsters except hiders and eels
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buliding with EXTRA_SANITY_CHECKS enabled would issue "no monster to remove"
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warning if steed was killed out from under the hero
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changing Sting's description to be "(weapon in hand) (light blue aura)" was
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too close to feedback when objects become blessed; change it again,
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to "(weapon in hand, flickering/glimmering/gleaming light blue)"
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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