candelabrum weight and burn out
Adjust the Candelabrum of Invocation's weight when it has candles attached. This has been a known issue ever since the candelabrum and candles were introduced. When the candelabrum burns out, update persistent inventory window to show that it no longer has candles.
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@@ -443,11 +443,13 @@ fix buffer overflow in wizard mode for '#' command when 'extmenu' option is on
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"you suddenly vomit" was given two turns before actually vomiting, so you
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could get that message, move a bit, then get "you can move again"
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after the 2 turn freeze applied along with the actual vomit
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fix mention_walls reporting secret doors as solid walls
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corpses and other flammable items not subject to direct burning or fire-based
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erosion which were thrown or dropped into lava remained intact
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if a potion on the floor survived a land mine explosion and got propelled at
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the hero, it didn't behave like a potion if it hit
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adjust candelabrum's weight when candles are attached
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when lit candelabrum burned out, persistent inventory window showed that it
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was no longer lit but still showed phantom candles attached
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -504,6 +506,7 @@ hero poly'd into vampire could drain monster down to 0 HP without killing it,
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triggering impossible "dmonsfree: 1 removed doesn't match 0 pending"
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"you observe a fog cloud where a vampire/bat was" if an unseen vampire on the
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far side of a closed door shifted shape to pass under that door
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fix mention_walls reporting secret doors as solid stone
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Platform- and/or Interface-Specific Fixes
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